An old photo from X the Unknown: to stop the march of the mushrooms, where they grow and cover all around them, I made an upside-down forest as a wall.
I added a few gates and whatnot to the deranged music area at X. This gate switches randomly, turning the water flow on and off.
My materials testing site in the Wild West: one of (almost) every block, in rows of 50. I made this for Mineways texture code testing. I recently killed this pig spawner, as the place was getting overrun with pigs.
Some objects let light through them, such as pistons.
Here the ceiling is made of beds, which also let light through. Video here: http://www.youtube.com/watch?v=icnAQjiD3eU&list=PL2750EEF884400B9A&index=125&feature=plpp_video
So if you use a newer build along with an older texture pack, you get this sort of thing. What's happening is that some of the foliage is now "jungle", which has a new texture. But, in the older texture packs, the jungle is missing.
A few stills using Sonic Ether's shading mod. See the video at http://www.youtube.com/watch?v=qb3pdYBtO_g&list=PL2750EEF884400B9A&index=127&feature=plpp_video
Here's a different texture pack - note the better glass shadows.
Spawn with shadows.
I was impressed that even the characters cast shadows. I kinda forgot that I was still running around in my Halloween costume.
Whether by design or accident, I like how the top of the station's marble "glows".
The Dome (Sphere), with the mod option of merging glass, where the edges of the glass are not shown on continuous flat surfaces.
A panorama, using Sonic Ether's shaders to render.
A layer of lava held up by signs and gates.
With water below.
It's a secret entrance (labeled as such) into X the Unknown. If you walk in, you take a lot of damage, video here: http://www.youtube.com/watch?v=5lTccDwygvs&list=PL2750EEF884400B9A&index=128&feature=plpp_video but if you dive in, very little damage (mostly from falling): http://www.youtube.com/watch?v=gTlWz1LRuOs&list=PL2750EEF884400B9A&index=129&feature=plpp_video
And what a lovely land it is. Video here: http://www.youtube.com/watch?v=gQqgYd5f3OA&list=PL2750EEF884400B9A&index=130&feature=plpp_video
The first is more for statues, etc, just lines radiating outwards.
A sort-of mirror-houndstooth pattern.
Ye olde checkerboard, since I'm a completist.
Squished checkerboard. A nice thing about this pattern, unlike all the others, is that it's smooth everywhere to walk on.
But, it is hard to clean, so sales have been down. A funny thing about the squished checkerboard is that if you drop a block in the gaps, you can't pick it up.
My favorite pattern, one I had never seen before. It's also easy to build, once you get into the rhythm: 4 steps facing each other in rows, then rotate 90 degrees and repeat.
I call this one Chessmen Cookies, since it reminds me of the Pepperidge Farm (who remember) brand.
My first floor pattern, a houndstooth, with light leaking out from below.
Chainlandia. This was just a little world I made, in order to create a chain model I could 3D print. Results here: http://www.flickr.com/photos/68387974@N02/sets/72157629230603269/with/7021270845/
I did go visit another server while waiting for ours to be updated to 1.2.4. This is from reddit's, at p.nerd.nu (it's public, just log in). The photo is from the entrance hall, with various server rules on the walls. This one's well-run: I saw no griefing, due to some clever modding. Water that is placed is always static, unless you ask for permission. When you place a minecart, you always enter it, so it can't get left on the track. The world size is limited to 6k x 6k. Nice place, in general.
A railroad station at p.nerd.nu. There was plenty to see on the server, I'm just giving a taste.
I like the ice coming from its mouth.
Ahhh, this sort of view still makes me happy.
I did make a nice ceiling in p.nerd.nu, my main reason for visiting the server (can't do this in 1.1). Video at http://www.youtube.com/watch?v=7ky_SyLJoso&list=PL2750EEF884400B9A&index=131&feature=plpp_video
Now that our server is on 1.2.5, I added a similar ceiling in the basement of Community Station. I like the new drippy water effect, due to fusty's wall of water above - adds to the dank feel.
From the reddit creative server c.nerd.nu. Lots of stuff to see, but I haven't spent much time here - it's like continuously eating cotton candy.
One Mineways shot, of some buildings found on planetminecraft.com, just because I think these models are so cute. Unfortunately, Shapeways won't print them again: they think these are too small and the chimneys will break off (even though they didn't the first time). So, one-of-a-kind. I sent two to Mojang, along with some other little models - no reply yet (but I forgot to include my email address; dumb). Anyway, more Mineways shots at http://www.flickr.com/groups/mineways/pool/
A recent view of The Maze - things continue to evolve! I can't wait to visit the wonders within.
Another view, along with fusty's new lava and water flow.
Fusty's cool fire and water sculpture below the arc bridge. Some chaotic behavior in Minecraft made it impossible to fully control the lava flow; I like that it's like this.
Look closely at this picture of the Museum of the Stuff and you'll see some who did not buy a ticket. But that's OK: on Fridays monsters are allowed in for free.
Monsters being active makes the Nether pretty freaky. I took a bad portal and got lost in fusty's complex of tunnels, trying to quietly move past the pigmen.
With 1.2.x, many areas now have biomes they didn't before. Here, at the tree farm near The Guardian, the water's frozen over. Overall, Vokselia seems to be going through global freezing.
I decided to explore far to the northeast, using a nether portal far east of the end of the northern railway's terminus (the portal's in a nether fortress, an interesting sight if you haven't seen one before). Swimming south, I spied my first Vokselian jungle.
A tropical isle!
You do have to watch your step in these new areas. This ravine was one I almost fell in, coming to it over a small hill.
The fabled jungle sheep have been found! I haven't seen any cats, though.
Biomes don't get much weirder than this.
Truly obscure fact: lily pads have different orientations depending on which biome they're in, evidently.
An odd water creation glitch.
I finally popped back into the Nether a fair bit to the south east. There were some impressive undercut areas here, nothing but lava as far as I could see. Now I'm safely back home, with no real missions in mind.
I decided today to finish up in p.nerd.nu, making a little monument at the end of a long series of floating peninsulas, a hard-to-reach location that's quite visible.
Should be easy to spot at night. It's funny: in 15 minutes of say Skyrim, you can clear a few rooms in a dungeon; in Minecraft, you can build something never seen before.
And this is where I left a lot of my goodies, for someone to find.
Fusty reports there are ghost fires in the new area he's been exploring. Little does he realize...
With the new data format, there are now even more interesting missing chunks due to lag. Here's the teapot, with a nice cutaway view.
The most dangerous hazard to boating: lily pads. These things destroy boats if you hit them at speed. Really, Mojang? It would be so easy to make this not happen.
New swampy biome, I like the look.
And, if you visit the area and come back, the shadow's gone from wherever you visited.
I'm starting to really enjoy glass panes, they're so futuristic.
The biomes have indeed changed: now in some places it rains where it used to snow.
Torii near the obsidian tower; it was a lovely surprise to run across these.
Weird water meets lava phenomenon. Can't we all just get along?
Partial completion of the all-gravel (and torch) support for the new railway to the Wild West.
The finished straight support, using some variants.
The whole thing, with the diagonal section completed.
The biome colors are pretty wild now.
Sunset at X the Unknown. One of the nice side-effects of the sun now setting in the North - before, the sunset wasn't really visible.
And another random fire, in an old-world area. These are, in fact, from lightning strikes. They do eventually go out.
Strange underwater lighting in a new part of the world - looks like a ravine, but why the light?
The fabled Jungle-Sheep. D'oh, I really should have dyed this one green to help camouflage it.
The sheep is attracted by the lava...
Let's just say, this doesn't end well, unless you like barbecue.
A place made by CrazyCake.
Yes, it's the stairs to the portal above the Nether. I didn't risk going inside.
Jungle vines grow in the Nether just fine. They look hideous, but are spreading on their own. Soon they will fight mushrooms for dominance.
The Bezella portal, to a tropical paradise.
Yet another lighthousey thing, after collecting a lot of wool while exploring. I feel compelled to shear any sheep I find while exploring, since these are pretty rare in the old world and now they grow their wool back (quite quickly).
Bezella at night. Video at http://www.youtube.com/watch?v=gBB3wFv8MUk
My food and lighting store near the Wild West. Video at http://www.youtube.com/watch?v=dpzplI3nbv0
Building the train line to Singularity Station in the Wild West. Building at 256 brings back that feeling of vertigo I thought I had overcome long ago.
This is "sunset" at an altitude of 256. Weird.
And the sun's almost gone down at this point, despite it being entirely dark.
A view from Singularity Station.
Taking the line down.
I made a pit to catch people diving from Singularity Station. Fusty added another pit below, to scare the living bejeezus out of people.
At the bottom of fusty's pit is a spiderweb. If you're lucky, you fall through into the void and suddenly pop back to the surface outside the pit. If you're not lucky, you just keep falling again and again. See video at http://www.youtube.com/watch?v=sb2oJ0YP1O4
Another fun vertical spawn lag photo. I wish the Parthecube was like this more often.
Something tells me I should not excavate upwards in this Nether Fortress.
Odd place to find a mushroom.
The realism of Minecraft is so variable. Here pigs and wolves frolic together, no doubt talking smack about sheep.
Heh, someone put some glowstone markers under the water, I know not why.
Here's a closer look.
A desert village in the Wild West area.
It has two or three places like this, which look like upscale cafes to me.
I like the little smithy that was autogenerated in it.
From the welcome portal to this place. In the Nether this portal is a bit North (what used to be East) of the Melon Mellon station, in the Nether Fortress remains.
More weird water & lava anomalies, water lying atop the lava just fine. Found in a mine underneath the desert village; it's quite close to the portal there, if you want to give it a visit.
Once a desert biome, now snowy.
OK, so this was a weird one. I was visiting the obsidian farm (on the hill, you can see some obsidian plinths near the sun). Lag was super-bad. I finally looked up and noticed the water wall was slowly, very very slowly, collapsing. What happened? Why did it go away?
All the water finally died down - this took awhile!
Water kills off grass, here's where it used to flow.
And this block explained everything: the one block of water I used to create the waterfall had frozen, once the 1.2.x biome changes took effect.
Another view: the water used to run down to the left in the troughs there.
I decided to build from this point, adding a number of observatrees.
Fun view from up here.
The final thing.
Here we are in the Wild West. What's that area in the distance, with the sunset glinting off of it? (Oh, and note there's a portal to this area; I believe the connecting Nether portal is also in the Nether Fortress near the Melon-Mellon portal, a fair ways through the portal and along a scary walk).
Yep, it's CrazyCake's WorldEdited area.
No grass for you.
Oooh, look, I found iron ore to mine!
Nearby, some funky shadows.
Another odd build by CrazyCake, near by: strange portents in the sky. Very cool looking.
There she blows, the fabled mountain of diamond and gold and stuff.
This sapling is heading for heartbreak, it's a ticking time bomb.
Proof that pigs cannot use portals.
Covering a dirt pillar with foliage looks ominous in the Nether (now that placed foliage doesn't disperse/melt, you can put it anywhere).
Funky steps. Video at http://www.youtube.com/watch?v=H3wDUdfjcXE
Another stairway in construction. I got way too fascinated with the effect: http://www.youtube.com/watch?v=2QLJbm4Yt9U
When you walk over this floor, it's entirely flat.
The floor on the left is entirely flat, on the right it's bumpy.
MiraklePosts (tm): http://www.youtube.com/watch?v=bi5rHSYXjpE
Nearly one-way stairs: http://www.youtube.com/watch?v=rlRyOcfZd1E
From CrazyCake: find the hidden wolf.
Spiderwebs do indeed slow down animals, too.
An old picture, I thought I'd toss it in. I'm guessing this is a CrazyCake naming.
My pig spawner in the Wild West got a bit out of control.
After - note the station is now much nicer without the Moires.
From a test world. I haven't dared to try to build a snow golem in Vokselia yet.
Oh, right, putting a torch near an ice block will cause problems... From Chainlandia.
pmin's tower of destruction.
That's got to be a fusty-related portal down there...
I still haven't bothered messing with enchanting, but the lab is all set up (it's in between spawn and the Parthecube, in a cave, if you want to visit).
I forget if I had a picture of the Borromean rings sculpture. Now I do.
Ahhh, the good old days when flaming pigs would leap to their deaths. Fusty says this no longer works.
Video at http://www.youtube.com/watch?v=dk5yJcMquXY
Floating track - don't see that every day.
I entirely forget what this is about. Maybe from p.nerd.nu.
Indirect lighting by putting beds in the ceiling. The odd things the evolving Minecraft rules make us do...
Another lightning strike. Someday lightning's going to hit a large forest...
Ominous - I love the new moon.
You can now make arbitrarily large constructions with foliage blocks and not worry about melting.
Lag at work: the portal's perimeter is broken, but still briefly working.
A little glimpse of The Maze (don't look, CrazyCake!).
Interestingly enough, you can't put track on either of these half-slabs. They're at the right height, covering the upper half of the block, but no go.
When I placed the torch, the track to the left two blocks over curved inward - weird. I should have seen what would happen if I took this track up.
An unassuming stairs made by fusty.
They lead to an unassuming entrance.
Nice detail of some flooring inside The Maze, looking in from the outside.
Khelvig at work in the Wild West. I should visit sometime.
Another area to visit at some point. Keep on building!
CrazyCake's Winter Lodge
And the entrance. Oops, make that "Winter Cabin".
The glass & post steps, amazing they work. Video here: http://www.youtube.com/watch?v=9Xhz2wYFCy8
Now with the sky limit of 255, time to increase the height of the amazing mutant sugar cane. Here we are at 127 height, the original size.
X the Unknown Observatree in the distance
At the final height. Whew.
Happily, the magic lighting of the light box is still working, I haven't (yet) accidentally broken it by touching a block nearby.
The final product.
And during day.
Time to do the same with the cactus.
Final height. Hungry work!
There's the sugar cane in the distance.
Dreary rain. But, rain being on seems to clear the fog - you can now see the limits of the world better.
The old "get rid of blocks" machine.
Someone, I suspect fusty, added a huge "border of the Wild West" at the limits. Pretty cool.
It goes and goes, in both directions. I like this shot with the diamond rail bed going to the ground.
Fight for survival!
The result is a giant block of wood.
I decided to remove the foliage up top, to see how dense the wood grew. With a few trees branching out, these limited the density, as the saplings in the shadows of the branches never grew. Still, density was something like 60 out of 64 saplings that grew.
My block test lab in the Wild West continues to expand. Interesting things in the background, too.
I made some tunnels along the border of the Wild West. This beacon marks the entrance.
Lightning strike! Just missed the giant block of wood forest.
A test of high-density farming. Video here: http://www.youtube.com/watch?v=vOrG2shkaW0
Some odd timing or loading glitch caused the fountain at Spawn to briefly become semi-operative. The tangled water eventually cleared out.
Yet another experiment with tree farming, this time a line of birches. Video here: http://www.youtube.com/watch?v=pzCyfAg0mIE
A slow load - here's what's under this area of spawn. Pretty well explored, given the lighting.
In the Loderunner game park. I have no idea what game this is.
It's now your move, CrazyCake.
A pig-crushing experiment by pmin.
A final row of trees set of tests. Video here: http://www.youtube.com/watch?v=nfNy7-wAkRo
Pmin made a triangular trench down to diamonds. Video here: http://www.youtube.com/watch?v=odOTdSeMPME
Track experiments continue in the Jet Set Willy test area.
I realized I never took any shots of the antenna for my photo album. Corrected!
A rare thing, no longer possible: a torch stuck in foliage. Only our ancient ancestors knew the secret ways that made this possible.
I noticed some dirt that would not grow grass in the Deep Woods, as it was too dark! By putting down some torches (and waiting and waiting), it finally grew back.
The remains of pmin's TNT experiments.
I added a little "get back on the track with ease" station, no stopping. Sentinel Castle looms in the distance.
While waiting for the grass to grow in on the steps of the new station, I decided to make a little pretentious artwork. The project kinda grew over time. Behold "Tiberius at the Rhine", pretentious art work #520 or so.
The pigs ran amok at CrazyFarm, someone had left the gate of the pigpen open. Only two wheat fields still had wheat in them.
Inerestingly, pigs inside the pen can stand and spin (a lot) on top of the fences, but don't appear to be able to leave.
After harvesting the strays (whose straying ways have now been culled from the gene pool) I replanted the wheat.
An impressive lava flow underground.
I decided to make a viewing area. It turned out that just another twenty meters to the right I could connect up with L'Effie Tower's giant shaft, providing an easy way for tourists to come visit.
I added some tunneling to a dungeon below Sentinel Castle. Vines are fun!
The barbecue grill near the pumpkin & melon patch.
Fence posts have a funny way of burning.
Lava testing experiments, what lava flows destroy.
is hiding this message.
Now let's take a sheep break while waiting for the flames. (I have no idea where I saw this.)
About as far as it burns. The hidden message is made out of 1.2.x wooden slabs, which don't burn.
I forget if I poked a hole or it finally started to burn more.
Another hidden message.
The message hidden.
Just add lava.
Ah, that one worked great.
I haven't taken a L'Effie photo in awhile.
Once I learned you could put signs on top of signs, rafters with tales about X the Unknown soon followed.
And they said Minecraft has to look blocky.
Wall o' Art.
In case you hadn't noticed, the Pretentious art series is not in numerical order.
What's interesting is that if you move far enough away, the smaller artworks disappear due to the level of detail system kicking in.
One more thing to do with signs. Notice I have the sign glitch again, where the number of signs I had underflowed so that I suddenly had 255 signs in a slot.
One more artwork with hanging signs. Last one, I promise! I call this one "Sign Wave".
The Horrific Maze, looking more horrific with lightning.
Lighting at the Art Park. No, I'm not that good pushing F2 at exactly the right moment. My trick is simply to take a video and then do a frame capture from Virtual Dub.
I added a portal to the switching station near Hollow Mountain, to help commuters.
Tidiness. A not-so-great attempt to make a trash can.
Testing 1.4.x objects, such as cobblestone walls, logs being able to go sideways, etc.
I love the flowerpots.
These hold up water and give an interesting view.
You have to be a bit careful exploring in newly spawned areas, as you can accidentally hit a crevasse.
View from the other end.
I had a lot of netherrack on my hands after a long exploring expedition. So, time to build a tower.
And add some water pouring out the top.
Pretty visible at night.
Calico sheep. Actually, it's a black and white sheep in almost exactly the same place & orientation.
The fabled cocoa plants.
These sorts of terrain features are still cool a few years later.
On my long expedition (to find cocoa plants) I would periodically run out of food. So I'd stop and plant a garden & wait.
A nice little grotto.
Nearing civilization, since I found the edge of the sea.
Ominous-looking biome at twilight.
Change alert: here are steps in 1.3.2
And in 1.4.x - pieces disappear. No choice in the matter; it's the new rounding feature.
1.4.x - not quite as drastic, but still visibly different.
Ahhh, now I'm definitely nearly home. I love this (natural) lavafall.
Back home, time to visit pmin's involved construction west, um, now south, of Spawn. Loadrunner's in the background, to orient you.
Under the cactus farm.
Yes, you saw a cat in a previous picture. Here's another one hanging out at the cactus farm.
Looking towards spawn. There's a diving board, and some strange excavations.
From the diving board. That thing on the far right is my "let's get rid of some dirt" pretentious art project.
The excavation - I leave it to pmin to explain it.
I did visit pmin's new place in "Standard Survival" - luckily he was there and gave me some bread, as I was starving to death.
Back to Vokselia. Pmin made a little chicken coop.
Death by cholesterol.
Excavation on my under-ice coffee house begins. Signs are great for this sort of work.
Sometimes octopi get beached in the area and you have to push them back in.
Interior decoration completed, with a nice view for patrons.
I like that if you put a jack o' lantern below at just the right height, it'll thaw the ice (without flooding) and give an entry.
Lost Empire found! This is a partial spawn shot, revealing parts of Lost Empire to the sun (note the skull in the distance).
Found in a desert - anyone make it? If not, the lava hanging in mid-air is unusual.
Another chunk spawn delay view. It was interesting to see the lava-falls form this way.
I was pretty lost, too.
Where it connects.
Build a model here, http://www.printcraft.org/, and push a button - it creates and emails you an STL file for you for 3D printing. Cute!
My two-way station for going up to New Spawn or down to the Portal Mines. Video at http://www.youtube.com/watch?v=lI-j8-GUTXI
I added a long road North, I mean, West, to a desert island where we have an outlying portal. No good reason.
With the biome changes, you'll see things like rain falling on snow (which doesn't affect the snow).
My snow-based line to the Lost Puppy portal.
I replanted the Dome's wheat farm, which had fallen into disrepair (maybe the chickens were to blame?).
A lightning strike through the dome.
I tried putting a portal in the basement of X the Unknown. It went to this lovely place, which I call "Heck". I had to figure out how to get back to some familiar place.
The Nether really is a cool looking place at points.
A partial spawn picture, showing stairs and whatnot in the hill.
With the climate change near The Guardian, almost all is now iced over. There are a few spots where the torches in Grook tunnel (now pointless) melt the ice.
I also like seeing the various underwater viewing areas for the train line to the Guardian.
We haven't seen the Big Dig in awhile. I ran a tunnel to it from the Lighthouse (wait, what lighthouse?).
My nether brick excavation area, at the very far fringes of explored terrain. I needed a dark block for the Lighthouse.
Water guard in The Lighthouse basement, to stop flooding. Video at http://www.youtube.com/watch?v=-pKd-Nlxg3o
I've noticed sometimes the fountain will glitch when loading the chunks. Luckily this weirdness settles down fairly quickly.
The Lighthouse! Video at http://www.youtube.com/watch?v=jPnZOTwrhRA
At night, with the Guardian in the far distance.
Here's the design element, from this reddit post: http://www.reddit.com/r/Minecraft/comments/12gjrw/i_created_a_redstone_lighthouse_rotating_light/