Second Life is a virtual world, based in the internet, where real people live, work and play. At this moment, now, there are perhaps 80,000 people actually in the world.
Here's my "official" portrait, taken in front of a facility that our company, Beta Technologies, built for the Xerox Corporation.
Another shot of me in front of a Gulfstream and airport facility that we built for Honeywell Aerospace.
This may give you some idea of the cast of characters who we employ at Beta Technologies to create the work for our real life clients. This scene is at our weekly project briefing meeting, held at the conference room on Beta Technologies island.
Here's an Owens Corning storefront that we built as a demonstration project for Xerox, of whom Owens Corning is an important client.
This is a demonstration print shop that we built for Xerox, intended for time and efficiency studies. Robots do the work here, using programs fed to them by the human researchers.
Another shot of the friendly Xerox print shop robots.
In January 2008 Full House Productions, our company in New York, celebrated its 27th anniversary with a huge event at both our New York facilities and an outdoor theater in Second Life New England. In Second Life, live musicians performed for six straight hours, appreciated by crowds in Second Life *and* the large gathering in New York.
Beta Technologies has a large contract with a university in London to recreate a large number of historically important theaters, so that people can again walk through and experience them. Here we have a shot of the famous Epidauros theater of ancient Greece.
Among our projects was was an "all Second Life" radio station, the Virtual Worlds Radio Network, or VWRN. It carried all news and talk about Second Life 24 hours a day, 7 deays a week. Sadly, its no longer on the air.