A simple promotional image I created for the pygame project page.
Fire! What else need I say?
The very first tangible demonstration of PyIgnition's capabilities. This was, of course, the result of many an hour of wading through bugs and errors.
Many, many jazzily-coloured particles flying around in a spiffy display made possible by the addition of keyframing.
A more brightly-coloured demo, this time highlighting the 'bubble' drawtype.
A spiffy catherine wheel, demonstrating the sheer RAW POWER of the image drawtype.
Behold! Thanks to the glory of the new collision framework, our flames now follow physics!
Aah, water. Bringer of life, and tester of particle effects systems. And with six obstacles and hundreds of circular particles, this demo's rather handy for warming up your CPU in case you want to fry an egg or something.
Another promotional image, this time made for the Alpha 3 release.
An image of the 'Controlled Eruption' demo running under PyIgnition Beta 2.
A demonstration of the difference made by adding a 'cushion distance' to particle - obstacle collision detection.
Vortex gravity!