The Motor Pool - battle with Super Soldier
The Motor Pool room
Exit tunnel - junction room bridge
Lifenet control room (beginning room of tutorial)
Corridor 1
Hallway
Junction room
Medical Bay
Medical Bay - central stairs
Warehouse
Sewer passageway
Turbine Room - desroyed bridge. At this point in development, the turbine model had not been finished.
Turbine control room 1
Turbine control room 2
Turbine control room elevator
Turbine control room elevator - descends to motor pool
Turbine control room 3
Turbine Room - looking at stairs to control room
Turbine Room. At this point in development, the turbine model had not been finished.
Hoover Dam - Lifenet Control (start room) panorama
The original floorplan of Hoover Dam had the entire thing as one level. Notice the diagram of areas 2 and 11 to the right - the player would enter this area twice, the last time being right after getting off the second elevator (where the player is now taken directly to the Motor Pool). The level was split into two pieces and the player teleported between them.
A view of the exit tunnels leaving the Motor Pool.
An early version of the hallway where the player first gets the axe. It was intended for the player to be able to see through the windows to the right. They were eventually covered over by a faux window texture to avoid the outside world being drawn while inside the level.
The entire Hoover Dam level diagram, dominated by the giant exit tunnel.
Turbine model - designed in GTK Radiant. This was quickly found to be way to expensive to be duplicated ten times and was pulled. Later, a static mesh with an animated central spindle was created and inserted instead.
Corridor 2
Panoramic view of the Lifenet Control Room (the start room of the tutorial). Its design was inspired by the Startrek's galaxy-class ship Voyager's bridge.