Peds walking around randomly... you can't shoot them, yet [2007-04-10]
experimental: using a custom tree graphic [2006-12-14]
visiting London [2006-11-17]
montage: 24bit vs 8bit graphics [2006-11-13]
still slope texture errors [2007-01-01]
explosions [2006-12-29]
8bit graphics cars [2006-10-06]
it works again (at least a little bit) [2007-02-16]
montage of peds; the remap also changes weapons, which can look silly [2007-02-18]
bug in transparent texture (still active) [2006-10-03]
Pixels are transparent where they shouldn't be [2007-04-12]
Pixels are black where they might better be transparent [2007-04-12] The 'black border' happens around all objects with either 8 or 24 bit graphics.
Born To Kill [2007-04-16] Shooting, peds getting hit and playing dead... the small grey box is the bullet and it is damn hard to make a screenshot at the time you hit the little bugger.
Loading fan-made mods [2006-11-23] Reupload of an older wallpaper - thanks to PhysicsFS loading mod-packs is easy and doesn't require overwriting GTA data files.
First projectile wall collisions [2007-04-20] Collision with non-flat slope_type 0 sides.
Wireframe-view showing the 'BlockType' [2007-05-02] 1) hole under the bridge, needs be fixed before boats can be added 2) in _this_ case the slope blocks don't have the road-flag set? 3) not reading the flags according to (my understanding of) the format-specs, but seems better.
Hole in pavement [2007-05-02] Note the single white floor-quad in front of the entrance (line overdraw makes it hard to see); peds fall through it :-(
Cars can explode and turn to wrecks. [2007-05-17]
Car after multiple hits [2007-05-16]