The Alchemy Crafting Area of the Tower of High Magic. Membership access only.
Caves are another good source for materials, especially stone and minerals. Lighting effects were used to give the impression of the entrance.
...and additional placeable stones changed the 'all-too-repetitive' tile sets in the toolset. Be careful what lurks down here.
The Abandoned Temple of Tapinak Sunak
Many hidden areas will have these crystals. These will allow players to summon party members to them from any distance.
Persian design, sarcophagi and dangerous denizens.
Tapinak Sunak, as with many places, harbors many secrets.
The Guardians within the Tower. None may go further without their permission.
The Magical Crafting area of the Tower of High Magic. Membership has it's benefits, and yes that is a dragon head.
...But, mines can be difficult to navigate with many tunnels in many directions, and maybe even many levels. One should be careful.
...and flaxen. Cloth, agriculture and produce are what make Hellenath's people rich.
Hellenath's riches, fields of gold...
...on the hilltop of Sitari stands an abandoned tower...
And in Paralia, a hillside entrance leads to secrets below.
Pithima, "the unwanted", hill-fort defense line of Hellenath.
...as the sun sets on Pithima, things stir in the hills beyond...
Ancient Falias lost its fight ages ago...
...against a force it could not hope to defeat. Nature itself.
But there are still secrets to be revealed here, in the ruins of Falias.
Silent monuments of the second age. What possible purpose did these have?
...hummmm, what is this?
Sunset on Lapsaxis.
...others even more curious, like the stone circle of Lapsaxis.
...some mysterious, like table rock...
The stones of Stabsaxis stand witness to many mysteries....
...the secrets of Kota'Pertama....
...are not so easily revealed....
...are fully scalable...
...and fully explorable.
One of the Keeps of Senduna that dot the lands....
The lumber fields north of Gaellen... the source of their lumber for their ship construction.
Stories have begun to surface already... strange phantasms have appeared in the ruins near Hellenath.
...and the Sanctuary has undergone some modifications in preparation for the 1.2 game testing phase... The layout is based on Delphi.
The Sanctuary, your starting point in Europa II.
The Dal Riata sacred sanctum.
Another Dal Riata house interior.
A Dal Riata house interior.
Dal Riata, an Elven city.
A view of the Dal Riata Library (left) and tower (right).
Hellenath's cleric school is built on the highest point of the township.
Stalls and the old well in the market.
the Hellenath market way, by day.
Behind the Hellenath clerical library...
...very high cliffs...
Hellenath is built on an islet, atop high cliffs, offering natural protection.
...and from the gates, up to the city.
Hellenath's main road to the front gates.
Portal in Hellenath.
The Hellenath orchard.
Hellenath. as with all 4 of the starter cities, has a port.
Sunset on the Hellenath orchard.
Hellenath's school of Clergy.
Hellenath by night, one of the four starter cities.
Hellenath's temple-school district
The gates near the Hellenathli port.
The Dragon's Maw islet.
The cliff-passes of the south-west coast.
The crystal ponds.
The Tallathlas holy temple.
Tallathlas in ruins, it's former splendor just a distant dream now.
Scavallan, seen from atop its hills.
Scavallan's docks and bottom view.
The dragon's maw.
The Isle of the Draconis.
Finally, the Council of High Magic. Dare you undertake the trials? Membership could mean access to specialty shops, and more.
The Library of the New Byzantium Tower of High Magic. Limited access means you can purchase a pass, or you can undergo the trial for membership.
Integrating the rock face cliffs with the Yazilikaya temple construction resulted in some interesting architecture and passages.