First person model
Note the model is ahead of the origin and slightly down
In Edit mode
UV/Image Edit window added
Unwrapping the model just as is
Results are no good
Quick go seam around the middle
Mark seam
Seam shows up orange
Unwrap with middle seam bit simplistic
More complicated seams folding out front, sides, and the handle
Indication of how it is doing the unfolding
Final go barrel separate handle subdivided. still very rough and ready
Saving the face layout
Quick look to see what it's like. Not briliant there is a very obvious seam indicated
Hi res mesh sculpted and modified
Baking the normals to the low res mesh
Showing how to apply the textures to render
Here is a render using that normal map and the low res model
A render showing the resulting effect of the new combined normal map
This render has the texture on it as well
Starting to rig the model
Showing where to set the names and hierarchy
Parenting the mesh to the armature
Assigning vertex group
Creating vertex groups
Adding a keyframe in the action editor in pose mode
Animating a weapon firing
Adding a new action with an existing one selected
Exporting the 1st person model to psk psa format
The bones used in 3rd person format
3rd person model uses different origin
The saved face layout
Quick and dirty texture map
The resulting normal map
This is a Normal map created in GIMP to add some more details
This is the combined normal map using overlay to combine the two maps