An early movement experiment making use of dynamically-compiled movement functions.
"Green flower" effect. The theory behind the visualization is sound but it tends to lag behind the music a bit. Here a random movement filter is used to simulate blurring.
Another green flower shot.
The preset eventually named "power core." This one will ship with Banshee.OpenVP. Makes use of multiple rendering buffers.
Another power core shot.
Experimenting some more with the fountain scope and movement effects.
Early version of "inferno." Features movement based in part on a random number generator, giving a fairly realistic fire effect.
An experiment in buffer load/save effects to allow manipulation of the video buffer without polluting the state buffer. Here the state buffer is drawn twice, once on the background with a movement effect and once again on top of it, using both movement and alpha-blending.
Early work on Banshee and OpenVP integration.
Further down the road we have a real preset working.
And another preset.
Banshee.OpenVP drawing with OpenGL on a GTK+ widget, right in the Banshee UI.
Banshee.OpenVP's voiceprint visualization, using the new spectrum-element-free visualization pipeline.
The power core preset running in Banshee.
Same preset as the last shot at a different point in the song.
Showing off the integration of OpenVP with the Now Playing source.
Tighter integration with Now Playing, and running on master.
The new Conway visualization. Listen to music AND feel nerdy!