1: Early epoch :: The computational evolutionary process starts, based on the close-up gaze of Darwin as a evolutionary pressure -- at the end of this epoch can't seem to advance past "glow" image (last in timeline). See darwinsgaze.com.
2: Colorful creative epoch :: like creative people do, when focused work stopped advancing, a function trigger, allowed the process to go creativity wide (art over focus resemblance)
3: Sculptural epoch :: the creatively wide epoch paradoxically came back (as with creative "ah ha" moments) a very successful resemblance (first in timeline), so much so, that this sculptural age took over
4: Sculpture w/ 'raccoon patch" :: the raccoon eye patch shape evolved (resembling the Darwin eye area) and successfully spread throughout the populations, mixing with familiar strategies
5: Sculptural with texture epoch
6. Return to Darwin resemblance shape :: but the creative impulse always there mixing with resemblance pressure
7: Ending epoch :: closing in on Darwin resemblance, but the work was never about resemblance ( computers can copy in a line of code) but bringing out the ghost (creativity) from the machine using the ghost of Darwin (his gaze and idea space)