This is me, Frank, along with our dog Kora. It was taken in or around 2005. Kora is a very happy slobbery type of dog. I'm about the same but without the slobber (most of the time.)
Another photo taken by my son. I might have been 35 or so in this picture judging from the lack of grey hair.
Yes, believe it or not this is me too, during my surfer days growing up in Huntington Beach, CA. This is either my Freshman or Sophomore yearbook picture as I dropped out during my Junior year. I surfed, smoked, got stoned and was a great computer programmer, all at the same time :) *Note: I also failed high school in both academics and attendance. Can't win 'em all :)
Yeah, I can't believe its me either.
My sister is on the far right, I am on the far left, my brother in the middle. I might have been 4 or 5 for this photo. It appears I am wearing red socks and that I was growing at a faster rate than my mother was willing to replace jeans. I also had blue eyes and blond hair when I was young. Both my eye color and hair color changed when I was 7 or 8.
This is a photo of my Grandmother on my mothers side. I digitally restored this picture which originally was in less than perfect shape. She lived well into her 90's and was a very nice lady. She was from Hamburg, Germany. On my fathers side, we are Polish, from a small town named Torun. Where Copernicus forever changed our place in the universe. Believe it or not, our family named used to be Ceglowski, but was changed to Segler, dropping the 'ski' and trying to make it sound more anglicized.
A friend of mine dug up this picture of me on vacation in Thailand. I took the whole company with me and we drank Singha and Carlsberg beer from morning to night. This is on the infamous island of Phi-Phi off the coast of Phuket. Next to me is Glenn, and employee and good friend. Actually we were all friends in the early days. We used to shut the company down early to go surfing the summer!
This is a photo of my brother and I in Cheng-du China. My brother is the one who always looks like be should be a model for GQ magazine or something. I'm the dorky looking brother, carrying the breifcase. Anyhow we were in deep deep China, looking for alternative suppliers, far away from Shenzhen (the special economic zone by Hong Kong), because wage inflation had already forced costs to rise for goods originating from that area. I remember the lunch we had with the boss of the factory and the top managers. It was Szheshuan hot pot! With unidentified animal tongue! We did our best to eat, but I nearly puked when eating said tongue and being able to feel the dead animals taste buds on its tongue. As bad as that sounds (and ugh, felt), I did not barf, to my great relief.
Disneyland Trip, 1988
Panoramic picture of our house during construction. It cost double and took twice as long as all the original estimates. If you ever have the misfortune to build your own house, take that into consideration, doubling the time and cost. The blame for that goes to my wife and I first, for being ignorant of how these companies 'operate', second to the architect for both incompetence and overbilling and finally the actual builder, who while doing very high quality work, never went out of their way to save us money, and often we were charged double and triple of RETAIL prices, with items bought not from big wholesalers, but little shops. Hmmm. Either sloppy, slovenly or suspicious. I hate to think the latter because they did seem like genuinely good people (referring to the builders ONLY)
I took this picture from my car, at the driveway to our house just as I was evacuating. I had already gotten at least 8 automated phone calls (reverse 911) telling me to evacuate. Well, I am not as ambulatory as most, so its quite difficult for me to consider that. However towards dusk, when I looked outside and saw a WALL OF FLAME, and a roaring hot wind, I figured it was time to go. By the way, the flames are about 2 streets away from where we were at. I was the last person in my family to evacuate. The wife and kids got out in the early morning because of their asthma.
This is 6502 Assembly code! Woohoo! It also appears to be one of the game modules for our Dungeon game. I cannot remember which one. A friend of mine did this screen shot as I donated all my Apple stuff to him, including my old Apple computers, printers etc. I hope one day to dig up my old 3-D maze generator code. Which is an amazing example of 'tight code' (something todays programmers are both ignorant of, and can afford to be ignorant of). I was able to write an entire 3-D maze generator in 256 bytes of code! Not only that, but each cell or room in the maze was represented by only 1 byte! Thats right, 8 bits. So you could have an incredibly large maze to run through stored in just a small amount of memory. It truly was a great bit of code. Once I dig it up I will post it, with it fully commented, online.
This is the final game program I was working on, for Stonehaven Software, before the game market for Apple ][ computers died. It was right at a transition point where the world was going to PCs. Not much work for a good 6502 Assembly Language programmer in the IBM world. Anyhow, this game never had a working title really, and was about half way done before things fell apart. For its time it would have been revolutionary with real time player turns, real time reduction in food, water, torch, real time healing of players etc. It was also a good early lesson in business.
This is a scan of a printout of my game. Egads how poor a quality picture can you get? Anyhow, this game was functional to the point of where we just really needed to add in the monsters and fighting modules. Alas, our graphic artist(s), as in both of them, had substance abuse issues and that slowed things down quite a bit. I'm still VERY proud of the many innovations I put in there. Like having the game be real time instead of turn based. Like having a 3D maze generator in just 256 bytes of code. Translation = yeah, thats cool, real cool :)
In the game if you just sat there and did nothing, it would print ">WAIT<" every 10 or 20 seconds. Reminding the user that their food, water and torch were going down steadily.
A hall of locked doors. Different types of doors looked differently.
Uh The door is supposed to look like that, its just the rest of the scan that is botched.
More Screen shots. I forget what that purple door on the bottom meant. It might have been a warp door or a door to a higher level or something? I dunno.
In the game the furthest you could see was 3 'rooms' away. If your torch gets low, you lose your ability to see as far and it drops it to 2 rooms away, then to 1 room and then pitch black if your torch runs out completely. In the above picture the user is simply looking at a door that is 2 rooms away.
This shot shows the user looking at a door that is 3 rooms away. Clearly its in test mode as if it were not, all the characters would be DEAD from lack of food and water, and it would be pitch black because their torch ran out.
I think thats a locked door for which the user would have to locate a key. The key would most likely just be sitting somewhere, or would be dropped from a monster they would need to kill. Gold, objects etc primarily came from slain monsters.
This is the first page of code from "The Freeze's Crack ROM". (*Note that ROM would be called a BIOS today) I wrote this when I was about 14 or 15 years old as a tool to help me crack code and program better. There are several features, the most obvious here are the disassembly with ASCII as well as BINARY! The binary ONLY shows up when the opcode has an operand with the operand in immediate mode. (There is no translation available for the general public). The reason for this is so you can quickly see what bit masks are doing and the bit state of accumulators etc, without having to do it in your head. Anyhow, I used to burn these onto EPROMs and sell them quite illegally at the ACP Swap Meet in Santa Ana in the early 1980's. I also had "The Freeze's Crack ROM" which I would often mate on a bank switched EPROM. There are places STILL selling my crack ROM (I gave away rights freely). Anyone has a URL where to buy one of these?? Please Comment!!
A screen shot of one of MANY games I cracked (I estimate I cracked about 200 programs during my career). The Bum is my brother, so it looks like he did most of the work and maybe I helped him over a rough spot. Anyways, by 1984 my hacking career was sort of winding down due to real programming work that I was getting.
A screen shot of one of MANY games I cracked (I estimate I cracked about 200 programs during my career). Dr Micro, who was my partner in many cracks is also listed on the cracking credits. His real name is Ted ******. He is a real great guy and I spoke to him about a year or two ago. Hehe - when I first introduced him to using Sprint and ITT hacked codes to make free long distance calls, he actually thought it was legal. Oops. He learned quickly though.
A screen shot of one of MANY games I cracked (I estimate I cracked about 200 programs during my career). Again Dr Micro helped on this, as did LSD. Not that I was taking LSD to help me crack, nope, there really was a pirate by the name of LSD. He was a real nice mellow guy named Chris if memory serves me correctly.
A screen shot of one of MANY games I cracked (I estimate I cracked about 200 programs during my career). This game was actually in color, or what passed for color on the Apple ][ computers of the day. Again my brother helped on this crack, and the "Thanks To Data Dragon" probably meant that Data Dragon brought the game to us to be cracked.
A screen shot of one of MANY games I cracked (I estimate I cracked about 200 programs during my career). Soo, yeah, another game cracked. Thanks To: is probably the chain of people who got the program to me to get cracked. Early in my cracking career I usually just cracked store bought games. Then later on when I got to the 'inner circle' of the pirate underground, I had an unending supply of programs BEFORE they hit the market in many cases!