Where I found a cache of 9 water sources - I finally realized I should dig where the sand was, under the tree. I donated 7 to the Community Chest, keeping two for my own projects.
Along the way in pmin's far-underground tunnel. It's a pretty nice one, as tunnels go: spacious, well lit, and with enough turns that it doesn't get boring.
Quax poses at Sentinel Castle, which we both enjoyed touring - it turns out I missed some areas the first time I was through.
The Big Dig. A lot like Anatomy of a Mountain, but wheelchair accessible, with plenty of parking and clean restrooms.
Quax showing the seven-level lava pools he uncovered and carefully excavated in the Big Dig (which has gotten considerably biggerer).
gerloh37's new project, in progress, hollowing out a mountain. NW of the dome, now you must enter from the SE of the hill.
A view down into regloh37's completed hollow mountain project. He decided not to go to the bottom of the earth - good plan. However, he *is* going to extend the glass dome to make a full sphere - OMG.
Inside the mountain. I like seeing the sod fringes poking through.
One more, back up at the window down.
All that mountain fits in this set of chests, through the miracle of superchest theory. Note the furnace bank at the end.
I laughed when I looked in this chest. When torches update into lanterns, regloh will be the man to visit.
A postcard from Quax, who found my subtle topiary near Inky. "Wakka wakka."
"Darn contractors!" If only they had held the plans right side up. [This is the chevalier model, which I've used for testing at work for about 3 years now, so I wanted to put him in our world.]
combineelite now looks like an elite combine soldier (from Half-Life 2). He's your friendly greeter to the Guardian and tree farm area. Plus, his presence makes the trees grow.
The Burning Man is all prepared for the night before the night before Halloween. He's made entirely of logs, so I'm expecting some bits will remain after he's set on fire. To get in the mood, see fusty's video at http://www.youtube.com/watch?v=g5SWPDZ3M0o.
The Burning Man festival on 10/29 was well-attended, thanks to everyone who could make it (Patrick was asleep at 2 am his time for some reason, Morgan's IP address changed). From left to right: Horatio Caine from CSI, Eric Cactusseed, Captain Quark, Tron, The Terminator, and "just a miner", since fusty's put in a lot of serious pickaxe time.
I was surprised by how many logs survived the burning (I set both feet on fire). Video at http://www.youtube.com/watch?v=vGGnfd65zxE
"Ex unes plures"; out of one, many (vs. E Pluribus Unum). From one little spring cube a huge amount of water can pour. I decided to make this exhibit one we could play with - there are ladders on the levels so you can modify the platforms and turn the water on and off.
In that previous photo, all the water drained out of this little hole. When water hits a flat surface, it searches outward 7 blocks (X+Y distance) for a place to fall. It will always go to the closest level drop, in this case, this hole.
By plugging up that single hole, a sheet of water forms around the outer edge, since the hole is no longer the closest point. Where the water falls, it finds a large number of equidistant places to drop off the edge so goes to all of them.
The "Water Table" is meant for experimentation by any visitor. Here, the front edges of the table are just a bit too far for the falling water to spread over (8 orthogonal blocks away), the back edges are just reached, so the water falls over them, forming a curtain in the rear. Also note how water doesn't flow where signs are located.
Here one cube is knocked out of the edge, and a 1 block hole is dug on the ground below. All the water near that edge flows to the hole, because water "looks ahead" when it first hits a surface and finds the closest place to fall. When it falls in the hole at the bottom, it doesn't spread out. Video at http://www.youtube.com/watch?v=5YJQa0Q91HE
After Burning Man, people played around, poking holes. fusty taught some interesting lessons about water, and we wondered at some of the weird directional oddities - do something to the west of flowing water, it'll be different than doing the same action to the north, etc.
After we left, fusty went on to make an impressive standing water wall, since you can dig away dirt from "stable" water without affecting it.
I took a long trip to the south-west, just to see whether my tree farm was on an island. Yup, basically, but then I just kept going and going. The thrill of new terrain has mostly worn off, but there are still interesting bits now and the. I like this hole poking through two spots - a bit of carving and you have a good skull-shaped cave for scurvy pirates.
I decided to visit another world, just to see what's what. This one sounded interesting, cod2mp.dyndns-server.com, as they were into building nice building. I guess the building have a certain grandeur, but they weren't all that impressive.
Also, they obviously were using hacks, such as this ice entryway, so that automatically devalued their efforts by a factor of about 3.
I tried once before to climb Fire and Ice, and just plain failed. I did it this time, setting myself on fire at least 4 times. You *do* need to swim up waterfalls, but not a long way (swimming all the way up a single waterfall will get you there, but is not the intent of the jumping puzzle). I now feel no guilt at all for the little jump in my Horrific Maze, which should probably be renamed "Mildly Annoying Maze" in comparison.
A stone tree on Wumpus Lake, as the sun rises behind the pagoda.
In the basement of L'Effie Tower.
OK, so maybe I take too many pictures with the sunrise. Still, I do like the colors. I like how you can see the sun through the water - good trick, that, if you think about it. [It's all the culling distance, of course.]
From pmin00: "here it is, the first portal in vokselia :-)"
...which turns out to do nothing right now, but c'est la vie.
Now this is a happy place for me while mining: 3 ores all in the same area.
Digging out the coal, this is what I found underneath: the other two ores one can find. Diamond axe, at last you shall be mine!
Non-functioning, but they are purty, though giving off dang ominous sounds, like a raccoon in heat. This one's at the Isthmus of Blissness.
... and the new Halloween update is seriously borked. If you use the altimeter technique - go up until you hit the sky and look at how many blocks you have left in inventory - when you hit the roof (around altitude 62; you can usually get to 64) you have epileptic seizures and the only way out is "t/home".
... and I mean seriously borked. This is as far as I can travel on the Road to Nowhere's sky bridge, then I get stuck with epilepsy. It looks like the sky dropped about 2 meters.
fusty wants TNT for some epic project. After much debate, we're now all sysops, there's an easily-accessible summary of who gifted what to whom, and a zone in the northeast has been defined for new projects where you need serious gifting to accomplish it (gold statues, etc.). If gifts are used outside this area, the creator puts up a marked sign (shows up on the map) saying what gifts he used. Water and lava gifts don't have to be marked, since these objects really should just work in SMP. Seems to me a good balance of letting people do what they want, without diluting the accomplishments we've achieved without any gifts. The new area, being to the northeast, is called "The Wild West". This is in keeping with "The Great North Sea" being mostly to the east.
pmin00 has been touring around to the east-south-east. Here's a valley (I've noticed sunrise and sunset is now more gorgeous - is there a way to tell the difference?).
From pmin00, some interesting mountains.
from pmin00, some oddly-chopped floating islands and near-islands.
pmin00 again: he's rediscovered Snake Prominence, quite the piece of land, see http://picasaweb.google.com/eric.haines/MinecraftMultiplayer#5524201988503856722.
I've been exploring some caves below my SE tree farm that have nice lava pools and water fairly nearby, so pretty good for making obsidian (42 blocks harvested from just a small pool so far). With the update, there's some weirdness with lighting: far away cave openings will sometimes have very bright light from them, sometimes quite dramatic, like above. Approach the lighted area and it turns black! Kinda cool effect, but a weird break with physics.
More postcards from pmin00: Ice! He's found a whole giant ice and snow biome to the east.
From pmin00. Waterfall onto ice. The new biomes code causes discontinuities between area explored pre-boo and post-boo.
From pmin00. Torches indeed melt ice. Note that ice can never be created with biomes, since it's not snowing, etc.
From pmin00. I knew cacti thrived in hot climates, but...
From pmin00. "A shot of my goalless square." I've trimmed back on all the cards he sent, he really should start his own album. He's been touring the Animal Mountains area and naming a lot of the unusual rock formations there.
From pmin00. My advice: don't show regloh37.
From pmin00. Dramatic hanging sand, and quite fantastic amounts of it.
fusty sends a postcard from the site of his new project, the one that needs all that TNT (which he's finding a mixed blessing).
Here's my own view, later in the process. I have ambient occlusion on here (see http://crafthub.net/2010/11/02/make-minecraft-look-2-times-better-in-2-minutes/). This feature gives the area more depth and makes it easier to perceive relationships.
My first encounter with snow, in the NW. I had found hints that biomes were working for our world, such as seeing different-colored foliage for trees in different areas, but this clinched it. pmin00 had discovered snow and ice two hours earlier, but (luckily - I loved the excitement of discovery) I hadn't read his email yet.
The "new meets old" phenomenon is fascinating. I won't go crazy with photos of it, but there are some interesting things it creates, like these lava and water falls.
This is south of my tree farm. What I liked here is that two of the little caves on the other side poked through, something you normally don't see.
I call this the grotto, it's in the NE. It's entirely natural, again the new meets old phenomenon.
This is odd: reeds growing in the air. I think what happened was that the new terrain came with reeds, but then the reed bases "noticed" they were actually next to something vertical, which killed them off, leaving the tops suspended. pmin00 reports seeing cacti suspended.
Near the reeds, this lake was created on the new/old border, so its border stays just where it was formed, creating this wall of water.
I noticed in newly explored areas there are also now a lot of mushroom "saplings". I think this is an addition, beyond the usual saplings that appear in new areas.
Another ambient occlusion shot. The enhancement is most noticeable with sand.
My first redstone experiment, a 5-clock cycle - the lights blink on and off of their own accord. See it at my SE tree farm (I'll add anything to get the tourists to visit). I don't really know how it works throughout (other than being a series of inverters setting each other off), I just followed the plans. I need to study up to really get what the various pieces actually do. At about the same time someone does this: http://crafthub.net/2010/11/04/another-cpu-but-more-progress/ - OMG.
Dwarf porn. I love seeing a bunch of ore deposits next to each other like this. Still looking for the "all 5 in one" shot, Anatomy of a Mountain and the Big Dig don't count.
Everybody is making big trees now. This one's a bit Dr. Seuss, a bit Truffula.
It's true: regloh really is digging downwards, adding to his glass dome until it becomes a glass sphere. My advice: don't accidentally drop down there like I did, it'll take a bit of work to get out.
FarmerThex's Dark Woods. Yes, it's daytime. It's a different kind of feeling walking through here, both beautiful and slightly claustrophobic. I hope the biome code evolves more such that we get forests like this naturally.
The Dark Woods from above, quite the sea of green. What's fun is that you can walk around on top of this area for some distance.
A postcard from pmin00. You'd think lava would clear out a larger area, somehow - not much larger than what a torch melts.
A pmin00 postcard, a place he's dubbed Shadow Valley. New meeting old, this is a particularly isolated area - see the next slide.
Here's where Shadow Valley is located, a little area we never quite explored but very close to us.
My IP address changed, so I couldn't get to Vokselia. So I visited other worlds. From the Gamers with Jobs server, liquidmantis.com. They just started it up after the Halloween update. Visitors are welcome, they have set up the hey0 mod to have the public be unable to change anything. I need to find out how this is done...
I like the elaborate bridge, from the Gamers With Jobs' server.
A buddha made of gold (Quandary's gold blocks are... interesting) by Michael Rose using Patrick Min's binvox and viewvox programs.
From the private server, http://184.108.40.206/, run by Michael Rose, http://www.minecraftforum.net/memberlist.php?mode=viewprofile&u=70061 - he's on the roof. You can ask him to be whitelisted. All diamonds gives nice lighting inside.
One last from Michael Rose's world, dedicated to "making beautiful things". A binvox pagoda, with his own detailing.
Makes me think of the song lyric, "There's something happening here. What it is ain't exactly clear."
A view looking up while going down a part of the Road to Nowhere. Minecraft doesn't use mipmapping, but maybe that's as well - blurring to a uniform gray wouldn't look that great.
A new sculpture in the Art Park. Unlike my usual works, this one doesn't go to the top of the world. A deep change in my "build 'em big" philosophy? No, just poor site planning - I realized if the arms got any longer they'd run into the Water Table's flow.
CrazyCake writes: "I have finally finished my most grueling MC project yet: installing a security system in the Parthecube.
I can't wait to show you all around. Unfortunately, tours are by appointment only. Unless you can guess the combo, of course. (Good luck with that...)
The trick is to find the right path over the pressure plates in the lower hall.
(But the doors aren't visible from there, so it's tough to even know if you got it right.)
I will be on for a short while yet tonight, but I could do a full tour Sunday night at 9 or 10, if anyone is interested.
Here is a sneak peak of some of the circuitry."
fusty and I took an impromptu tour - highly recommended! See part 1 at http://www.youtube.com/watch?v=9sYHoAJCulg
South across the sea from the south end of the Wangan Freeway is a giant loaf of a desert, quite large and hilly. I dub thee "Loaf Desert" (not obvious from this shot, but you'll see if you sail there).
Aha, the fabled floating cactus of which pmin00 spoke! He sent a photo, see http://picasaweb.google.com/eric.haines/VoxeliaPart2#5535473000345230514, but I didn't really notice the floater there. So now I've seen these too, and *before* I drank all that tequila, so they really exist. Some weirdness with the new biome erosion algorithm, perhaps?
A lighthouse I made on the NE corner of the Loaf Desert (and you can see why I call it this now). I'm finally a little bit over my OCD and am now into building asymmetrical things, as the spirit moves me.
Eric Cactusseed feels clay is the nemesis of sand, it's anti-sand, and must be dug up whenever found. This is a few levels down on a particularly large deposit I found in my travels.
Cacti and snow, two great tastes together again. I admit it, I put the cacti here. But, they'll grow fine.
I had a long scouting expedition, going from the Loaf Desert south of S. Wangan's end all the way to the then-western end of Sunset Boulevard. I discovered a lot of sand biomes for the most part, with some ice at the end.
An unusual partial load, I rarely see ones like this.
Yes, this doesn't look like much, but it's a kind of rare formation, in my experience: a spire. This one was not formed from new meets old.
Another new meets old spot, with two extensive water walls.
World's most boring postcard, me extending the SB further and further west. I did realize that I can almost entirely be mindless in building it: hold down Shift, S, and right mouse, and point at the side of the block already there, then hold steady. The right-click will continuously try to put down a block, but the only valid place the block can be put is on the side. The main thing that's needed is going to the next slot for materials (mouse wheel) and making sure your aim is straight. Thinking about it, if I moved all the way right and aimed left, then even aiming wouldn't matter, as long as I held steady.
I decided to build a road west, west, west, with most of my inventory consisting of cobblestones (thanks, Regloh37!). At one point I made a crossroads, over the middle of the ocean, and went north a bit for a change of pace. I loved coming out of a large mountain to a sheer wall and a surprising pair of lit wood logs ("Has someone been here already?!") and, aha, lava!
Another lovely surprise making the road west: enter a hill in normal terrain, come out and it's a winter wonderland, with a waterfall at my fee to the left!
Sometimes you're merrily exploring a cave system, going just a little bit further with outstretched arm, feeling for a place to put a torch, then, "whoa!" Luckily I had put a torch about 2 meters before hitting this long dropoff.
Boring picture, but weird bug: I put down a stair step, it glitched. The step is there, it's highlighted, I can use it, but cannot see it. I think I destroyed it, put a new step, same thing.
While building the road, I reached an alpine meadow with a natural promontory, a view of a pretty little lake, and some reasonable caves with lava below. This inspired me to build a little vacation home.
Impressively, Crazy made the trip all the way out - my first visitor, just hours after I built it. Puzzle: how do you make those two wood columns? This question drove Crazy, um, crazy; I'm not sure he's figured it out yet (don't tell him!).
This view made me dub my little place "The Happy House", as it looks like it's smiling.
OK, OK, I'm inordinately proud of the place - I like the floor pattern. Bonus feature: no need to waste valuable space with a crafting table.
"As all loving parents have explained to their children, and as you know if your parents love you, movie monsters are all real. But movie monsters are usually played in the movies by other monsters, who don't look quite like the originals. That's because the original monster was likely destroyed by a raging mob of angry people, which represents humanity at its best. Thus, Hollywood finds, traps, and controls new monsters for their movies. But to make the new monsters look correct, they are subjected to a long series of painful shape-altering injections and procedures. The result is that after the movie is finished, the monster is deformed into a hideous mis-shapen mass that isn't even recognizable enough to be scary. Hollywood producers remove the bones from the monsters (the rest of the monster is used to make a variety of household products, industrial solvents, and toys; you might be playing with one now!). The bones are bleached in the sun, then painted a dark-brown color to warn future..." (below)
OMG, pumpkins!!! I didn't expect to see these, thought it was some Nether element. I took three, left these other three for people to see at the (current) end of the western end of the SB. Warning, it's a freaking long walk.
I converted one pumpkin to a Jack O' Lantern, which gives off a fair bit of light.
I accidentally placed a block to the south while semi-auto-road-building. I took this as a sign to head a different direction. So I did - nothing too fascinating, but the crossroads was born. The funny part is that it's somewhat hard to build say a stairs leading to a dock on the water. I think the "attach gravel to the side and let it pile up underwater" is about the only easy way.
Coming back along the SB, I stopped at UBWOF and looked the old place over. I found this new attraction - I'm sure this'll get the crowds coming in, along with the hanging sand I found. Then we'll have enough money to pay for Bossie the Cow's orthodonture. What's odd is that putting up the sign killed the other black shadow that was in the empty block just to the left of the sign.
From pmin00: his incredible cactus factory.
The cacti grow. But, grown cacti do not like to be next to blocks on the side of them, i.e. those cobblestones. So they grow, then immediately pop off. These then flow down the streams surrounding the cacti.
The harvested cacti blocks are automatically swept downstream and delivered here. As a bonus, Patrick notes: "the water pushes animals into the cacti,
which kills them pretty quickly..."
Catching up with tagged emails, I noticed I had a pile of postcards I hadn't put in the album yet. A lost postcard from Quax: the Big Dig.
Looking up at the Big Dig.
There are fair-sized lava pools at the Big Dig.
Another blast from the past, a lost postcard from pmin00: his first diamonds, on October 18. Iron pick, begone!
Another old postcard from pmin, who writes: "at the bottom of the world looking up". This is at his shaft, built south of the SB and east of his swimming area.
An old postcard from pmin, published now that the statute of limitations has run out of this sort of thing: "You can set fire to animals by lighting the ground right below them. This turns out to be an easy (albeit cruel) way to get ham, eggs, leather (?! from ducks!)"
Patrick's been having fun with voxelization. He writes, "I finally got mcedit to work under Linux (really odd, by
wrapping it in strace, a system call tracer).
To test, I imported the mug, handle pointing up, so yes,
up axis swap :)
I placed it in water, to see what would happen. This
is from the inside looking out, it's mostly a "water wall",
with only some water pouring in (?!)"
I decided to go and extend the north end of the Wangan Freeway on north, just to see what was past the sea. I was walking from the Teapot to the north end of the freeway at night when suddenly I fell down a hole some distance. I moved a meter and fell another 30 meters, into lava! Quite the surprise. As it is, I found a huge pool of lava, ready for easy obsidian mining (the sea is over it, I believe, or darn close). I've put a sign up off the freeway.
I started to make a road north and soon ran into a frozen wasteland. This mountain was fun to run the road through, as its shear face was so close to the road that I could poke large windows to light the way. It gives the road an interesting feel. Which is good, because otherwise this area is pretty darn dull, to be honest.
When I would get to ice, I would not bother building any road at all, just go go go. Here are some of those underwater illuminated lines (let's call them "ley lines") visible through the ice.
Just when I was getting sick of the snow and ice, I reached a nice ravine that I bridged. I was still a bit sick of building road north at that point, but decided I'd look over the next hill just to see if anything was going on. It was a glorious change: a wide open sea, lovely beaches and islands. Oh, and tasty clay, which I left alone since my inventory was absolutely full.
I took a left turn at this point and started a road that would go 342 meters west. I was using Quax's new map to plan a reasonable road back south that tried to stay to the flat areas and not cross much water. On this left turn I immediately tunneled through a very dense forest (rain forest biome?). This helped name the road, the Foliage Freeway.
Right after the tunnel I saw some little orange dots in the distance. Pumpkins! I harvested all seven, and these are for "Pumpkinhunt 2010". I hid (well, not very hidden) these pumpkins at 7 different players' creations - whoever finds them all first gets 1000 blocks of their choosing from me (just the usual blocks, mostly, but still...). I'm hoping that this will encourage a bit more tourism by everyone.
Ugh, back to the ice at 342 meters west. This is the north end of the Hopper Highway - I headed back south.
Looking back north at the Hopper Highway. Just when you think you've seen it all terrain-wise, minecraft throws something cute at you. In this case, a series of dramatic overhangs with a lavafall coming off of one of them.
Here it is up close. I was happy I didn't have to divert the highway for the lava - I lucked out. My new highway philosophy is to follow the terrain as much as possible, but still make it possible to autorun the whole route (no jumps needed in either direction). This probably takes about the same time as my earlier highways that went arrow straight, but is a lot more interesting to plan out and execute.
The lavafall at night.
And, another pumpkin patch, seen just off the Hopper Highway.
I was very happy that just a few minutes south of this patch I spotted this landmark, the ancient (nearly 40 days old or so!) lighthouse on the Great North Sea. Not much building later the Teapot came into view.
A view from the north to Sentinel Castle at dawn. I ran the Hopper Highway to a bit northwest of here. It's the "Hopper Highway" for two reasons: first, it follows the terrain, hopping along. Second, there's a second reason.
I don't think I had a dramatic L'Effie shot, so here's one.
Putting a pumpkin on as a helmet makes me look entirely awesome, I know.
And here's the view with it on. Nice one.
I ended my travels at pmin00's cactus farm and basically sat all day at the end of the outflow drain. 129 cacti, 10 leather, a feather, and a piece of pork - nice!
Another fever dream: pmin00 tries importing 3D models into a single-player version. We wanted to warn players that model import should not be done in Vokselia - we all agreed.
Just to make sure everyone was on board, pmin00 added two more guardians, one made of water.
With all the chicken-leather I gathered at pmin00's cactus farm, I finally completed the Museum of the Stuff collection: leather breastplate and leggings.
With the November 10th update, cows and sheep appear! And foliage still doesn't melt away. There's something off to the left there...
Turns out sheep can be sheared, but the linen cannot be harvested. pmin00 says he's heard you can use the fishing pole to catch and harvest these, but it bugs your pole. You then have to switch away from the pole and back to make it work again.
Near the iron tree. What is that big brown thing, anyway, fusty?
Regloh's got an interesting something going on with logs here...
This obsidian bulb has appeared in fusty's crater since I last looked. The mad scientist vibe is getting stronger here.
Quax in quicksand. Actually, it was some strange position bug; no matter where he went, he looked like he was buried up to his waist in the terrain.
Quax and I spent some hours in Ye Olde Obsidian Pittes, making and harvesting blocks the old-fashioned way (none of these newfangled "pails of water" for us). Here's a redirected water stream as it first hits the lava, forming obsidian.
At one point Quax fell in the lava and was sealed in by the obsidian. Took awhile to dig him out.
What do you do with 200+ cacti? Time to fill a desert. Cacti grow pretty quickly - you can see the ones in the back have already reached their full height.
Just south of the Reilavehc the Guardian is that cacti desert. Just south of that desert is this pretty great nearly-cubic hole in a cliffside - quite large and deep.
Art Park panorama, as of November 12, taken from a vantage point on my newest work in progress.
I finally finished this silly spiral late last night (Nov. 12, well, by then, Nov. 13). This view is looking to the east. Below you can see a bit of the Hopper Highway, those white blocks. I'm making mindless projects like this in order to take a break from the 12000+ block project I've been building, which is a counting nightmare.
This is called foreshadowing, nyuck nyuck nyuck.
DON'T USE BOATS. They're really bugged out. I was trying to sail to my tree farm from Wumpus Lake. The boat bugged out - I was doing nothing special. I was stuck, jittering like a caffeinated gecko, and had to log out and in, which tossed me onto the south shore. A bit later, fusty noticed my name near him and went to visit. What he found was this ghost!
He told me about this ghost he had found in the sand and dug out, so I went to visit. Unlike the original Star Trek, when I met my ghost we did not have an epic battle, or war of words, or even compete for the affections of a lovely green alien woman. I did all the talking, he just sat there. Though his boat would occasionally suddenly drop two meters and then slowly drift back to place (really!). It was kinda ominous, and I definitely kept away from touching it. Sadly, after the server was restarted, this ghost Eric was gone, though his boat remains. Scholars will debate this occurrence for the next few millennia, I'm sure.
I finally dug out a cube to see why the walkway near Morgan's house was smoking. I thought it was lava. Nope, just some logs burning under there - had me fooled!
Artpark at night.
And the spiral just after sunset. You can see the Road to Nowhere bridge in the far distance.
fusty's mad scientist area at dawn.
With boats bugged, I made a pretty nice underwater tunnel from my SE tree farm to just south of Morgan's bungalow (I've put it on the map). Near its western end is an entrance into a large cave system fusty tipped me off was there. I haven't explored them all, but did find that you could travel through them all the way to fusty's obsidian field just north of his mad scientist project. I thought his mining operation was impressive...
Then I saw regloh's obsidian mine. Maybe a fourth of it is visible in this shot. You can make out regloh himself kindly lighting the path by way of self-immolation (soon those days of no damage will end, and we'll all need to carry buckets of water).
Dome no more! Here we are dropping down into the completed sphere of glass. If you get down there (and you should!), there's a water elevator back up.
Another hint, though not much of one.
My new thing is making water sculptures, after learning more about water using the water table exhibit. Here's a simple one, pushing the water out and then back in. I guess the next step is making one 64 blocks high with 99 falls - nah, maybe later. Actually, making this earlier in the day I think inspired me to make a suggestion...
We talked regloh into dropping a cube of water onto the top of the dome. "What could go wrong?" Well, we knew the fires could go out. As luck would have it, the water nicely flowed past them.
One cube of water on the dome goes a long way! CrazyCake's suggestion of trying the same thing with lava was not well-received by regloh.
One more hint. Some of the hard elements are shown here, on level 27, where lots of separate pieces had to be built and be made to join up exactly (sometimes they didn't, despite my best efforts, and had to be redone). I'm currently on level 34 of 56 and things are much easier, now it's just laying out thousands more blocks. The final thing has over 12,000 blocks, most provided by regloh37 (thanks again!). My goal is to be done by Thanksgiving.
After I left for bed (it was midnight in RL when regloh dropped the first water cube - man, that sounds like a drug reference), the party continued without me. When I logged in this morning, I found I was getting washed away by water - some party! Going up a hillside, I took this photo.
Yup, looks like this part of the dome is watertight, regloh didn't forget a cube.
The lighting really dims down from the water.
One more shot. This change gives the dome a whole new feel.
I spent hours and hours clearing lava pool fringes at the Hole to the Bottom of the Earth (a hole I fell down one night), NE of the teapot. The one good side effect: diamonds.
Here's an interesting water meets lava area in the Great Lava Pool Funatorium, the new marketing name for the 20+ pools of lava I cleaned up. See the video tour at http://www.youtube.com/watch?v=3h1Ga4uvdiI&p=2750EEF884400B9A
An interesting building in progress (my guess is by wgerke) above the Wangan Freeway.
Quax and I took a tour of the northern loop of road I made. Here's a pleasant little stopping spot, with ambient occlusion (back when it worked). A glimpse of our tour is on http://www.youtube.com/watch?v=XcjcpP6h_fQ&p=2750EEF884400B9A, along with other bits of the second month of Vokselia.
How I made the antennae have grass grow on them. First I built a dirt stairway, then sat and sat and sat, waiting for the grass to grow up it.
In the Animal Mountains, which I highly recommend as a place to see lots of cool terrain and vistas. Generally quite climbable, and there are many interesting formations.
Another snake-like piece of terrain in the Animal Mountains, but not the one Quax and pmin both found.
A pretty nice hole.
And an even larger and funkier hole further on, along with a pretty big floating island.
The Hidden Valley. I had a crazy thought of making this place *really* hidden, by "finishing" the terrain above it and so making it a roof, essentially restoring the "old algorithm" terrain generation for this anomaly. Tempting...
The finished Hopper. 12,926 blocks, give or take. To see an animation of the beastie getting made, look at this: http://realtimerendering.com/erich/minecraft/ghAnim.gif. The model itself is by Charles Nixent, http://artist-3d.com/free_3d_models/dnm/model_disp.php?uid=834
L'Effie Tower currently has a water block on the top. Remeber there is a huge shaft below this tower: the water goes all the way to the bottom of the world, making this our world's tallest waterfall.
I realized I didn't have a nice shot of the tower. Here's one of Sarconix's shots, and see his page http://www.mauriciovives.com/eiffel/ for more images and building notes.
Quax and morgan at the tips of the Hopper's antennae.
A Hopper panorama.
Inside the Hopper, looking back from the head. A cloud is starting to poke in from the left in the rear.
Rear view; the rear overhangs the Grotto pool by a considerable amount.
The Grotto, with Bug Piss Pond on the right (a safe place you land if you drop down through the hole at the back of the Hopper).
For a few brief beautiful minutes with the 11/24 patch, foliage melting worked and I could use my tree farm and get replacement saplings easily.
With the 11/24 patch, you can now die if you fall more than 23 meters. At the Big Dig, Quax is clearly trying to kill us tourists: if you look closely, you'll see the spot where two glass blocks are missing.
A fortress south of the Dark Woods, made by... someone.
Morgan's Lost Empires project, version 2. This is a temple, I believe they worship the Number Sign (#). It does tempt me to make temples to other punctuation signs, though I'd like to avoid a holy war. Though we'll be ready with curses for the other side, e.g. %@$#!
Interesting lighting at night. Someday I'll figure out the lighting rules for pavers.
It's nice inside the temple.
Lost Empire, version 1.0, just south of 2.0, behind the waterfall there. It was getting a bit too tight to make the giant skull Morgan envisions, so he restarted with 2.0.
"D" is for Daniel, I suppose? SW of the Lost Empires area.
And to the east of the "D" is an impressive waterfall, which might even be natural.
Look at this picture carefully and see the absolutely rarest item in our world. I found it today, 11/26, while poking around in a small cavern near the Hopper, waiting for the sun to come up. Sorry, Crazy, you can't have it. It's in the Museum of the Stuff now.
I do like the concept of the sun being visible under the water. How's *that* work physically?
Roses in the snow, a cool thing to run across. I took a long tour north back home from the far west end of Sunset Boulevard.
Reeds in the snow is odder yet, somehow.
I found this pumpkin in what looks like a very unhappy place to be.
These areas of exposed stone are fairly rare to find, and were not (all) created by regloh.
Dense forest with snow, quite the sight. It's interesting to realize that if you grow any trees in snowy areas, they won't have snow on top of them, ever.
Part of the very dense woods, a challenge at points to walk through.
Reeds floating in air.
Pick-Up Stix, now with a mossy stone stick and a wool stick. Next goals are a gold and a pumpkin stick.
Just another Hopper shot. I spent so much time on this insane thing I feel I deserve taking too many photos of it.
Seeing this little water outflow meet up with a lake made me realize there really are very few river-like things (and certainly none that flow).
A very large, mostly enclosed area that I found a fair bit NW of the Hopper (marked on satellite map). Quite the space.
From regloh37: "here are some of my screen shots from a nearby mountain during sunrise when the dome was flooded..."
from regloh37 (and who's he playing checkers with?).
From regloh37. The glass staircase up the outside of the dome is much more noticeable when the water's there.
Postcard from Morgan: "This is the weird cliff I saw--you can tell it is not man-made because it contains the underside of gravel."
Postcard from pmin00.
Another from pmin00. I gave up hope that foliage would ever melt again any time soon, so I finally hand-cleared that floating foliage in the middle there.
Another from pmin00. By the way, you might see a new character every now and then, "rosie"-something (help me out here, Patrick), which is an account he set up for his daughter.
from pmin00, in the middle of the pick-up stix. It's gotten even more crowded since this picture.
Sarconix sends this in and writes: "No wonder I got lost exploring under L'Effie Tower."
I visited the Really Hidden Valley that pmin00, and it's indeed really hidden - there's no way to walk in. See his shots starting at http://picasaweb.google.com/112791664800738604413/VokseliaPmin00SAlbum#5544585363268138594. So I dropped in at one reasonable spot (didn't die). It's even cooler inside: there's a giant hidden cavern behind the waterfall.
Cooler yet, there's this perfect little skylight in that cavern. Another case of "just when you think you've seen it all".
In exploring, I found a surprising number of mushrooms (seven in all) under a little overhang.
I decided to walk the edge of the biome (new vs. old) boundary to the NE of the spawn. Here's where I reached a place where pmin00 had already explored and marked the biome boundary.
In the Animal Mountains again. I found what I call the TV screen, a chopped-out hole that is rectangular.
The rarely-seen 4-piece high reed stand, never seen when cultivating reeds.
I decided to make the Animal Mountains/tree farm/pmin square/Inky landmass (let's call it Animal Island for now) into a true island, by digging 4 canals south and east that now separate it from the other landmasses. Here's my original canal-building method: alternate squares, then chop out the dividers. I later realized I could just do a one-wide path of alternating water sources, join these up, then simply widen the canal after. However, diagonals like this are useful for growing a canal diagonally.
Some canal entrances are hard to see, so I've marked them with these distinctive archways, made of gravel and sheep wool. Should boats ever be useful again, these'll be handy. I'm also tempted to line the borders with sheep's wool (the wool evidently absorbs boat momentum and stops ramming damage), but it's probably just easier to widen the channel.
A rather impressive amount of water from a natural waterfall. This inspired me to wetify (that's a word, right?) a piece of the southern part of Animal Island, adding waterfalls to any high spots I find.
X the Unknown's not-so-secret not-so-mad-as-much-as-somewhat-perturbed scientist's lair. I had a little accident with some lava and died, video at http://www.youtube.com/watch?v=XNVQ-RuAceE
The accident at night. One thing I learned from this accident (other than "don't dig out the cube underneath you holding a flood of water back") was that once you kill the lava source, the rest of the lava will eventually, very slowly, dissipate. This column is a fair ways down the side after less than a full day. Another day later and it was all gone.
I built some even-more-not-so-secret rooms inside the lair. One interesting phenomenon was how many clouds move through and how it makes the place look darn spooky at times, in a cheesy way, like cheap dry-ice smoke effects. I like it.
An experiment with making a water wall. I haven't figured out a way to get rid of that last dirt cube without it spreading out wider than 1 meter wide. Any ideas, anyone? Fusty, you know?
I tried boats again, since they're supposed to be safer now. This is approaching Heaven's Teardrop. My boat experience was mixed: they now sort of "row", speeding up and slowing down - bug or feature? I also found I'd get in a "jumpy loop" if I exited the boat but was still on top of it.
With a glimpse of the teardrop itself.
Inside the crater at night - to wax poetic, it was pretty dang nice.
And during the day, from the viewing platform (which is a nice touch, though I want a refreshment stand, information kiosk with interpretive pamphlets, and gift shop).
Back at the spawn point, things have changed. I was back here when I died and noticed that it was a little different (while frantically rushing back to my death location to pick up my diamond tools). Seems like I was the last to find out: the 16x16 area around the spawn is no longer inviolable.
At the bottom of L'Effie Tower's shaft.
And looking up.
At the end of the Lost Road there's this odd bit of construction, which is somehow charming. It reminds me of a railroad mail-delivery post.
To find north from anywhere, put some redstone on the ground. The smooth spoke always points south. So here, for example, I'm facing north.
A fair chunk of the developed area of Vokselia at night, as of 11/26.
Autocomplete sorts by popularity of the search terms.
There's someone blocking the way from the transportation center to pmin's square. He seems to be stuck there.
I asked fusty how to build a free-standing one-block-wide water wall, since I'd seen him do it. He played around a bit and got it working, see his video here: http://www.youtube.com/watch?v=VNHESmm3H9A. What's odd is that, later on, I came upon the wall and it had sprung a leak! I have no idea how this happened - mobs and players don't normally directly affect water. Maybe a block got put down and picked up by me or someone? Anyway, it is what it is.
A picture of just a bit of the minecart track experimentation lab created by Daniel Powell. This is on another server where anything goes (note all the mossy stone, nice touch). We're pretty excited by the work done by this guy, http://www.minecraftforum.net/viewtopic.php?f=35&t=58207&p=924719#p924719.
I got to work smelting about 6 piles of iron ore, in anticipation of actually having a use for iron now: minecart tracks. Here I am tending the furnaces.
Entering the Freakin' Giant Hollow Hill Spot (that's it's official name, look it up on your satellite map, it's in the SE), I give a tour of my newly-created Hidden Waterfall Vale. Tour is here: http://www.youtube.com/watch?v=IUIs0wxxsc0
From Mauricio: "I am pleased to announce that my tree project is now complete: Vox Arbolis, accessible from L'Effie Avenue near the remains of Burning Man. This was another request from LovelyShiv, and I am obligated to, uh… oblige. The specific request was to build a baobab tree, and I used this photo, http://en.wikipedia.org/wiki/File:Adansonia_grandidieri04.jpg, as my main reference. You can explore the interior and climb the tree (no jumping required!), using a semi-hidden entrance off the elevated road. This was surprisingly tricky to build, and I can share the details if you are interested. Enjoy!"
Postcards from Mauricio follow: "The Vox Arbolis canopy with a cap and base for properly trimming the trees and preparing branches." (Taken 11/16/10)
"Clearing out a tree on the ground to make room for the entrance to Vox Arbolis. The canopy base is clearly visible." (11/16/10)
"A bunch of dead pigs at the glass sphere, partly embedded in the glass. Never seen that before."
"Installing the branches of Vox Arbolis, standing on the canopy base."
"Removing the canopy base of Vox Arbolis, after completing the branches."
" A small fraction of the recovered material from the canopy base removal at Vox Arbolis."
"The completed Vox Arbolis, with the client reviewing the work."
"Vox Arbolis from L'Effie Avenue."
"Sentinel Castle from the top of Vox Arbolis."
"The completed Vox Arbolis, looking East toward the dome. The wood came courtesy of Uncle Regloh's Tree and Glass Emporium, purveyors of certified fair trade products. Thanks!"
Last from Mauricio, 12/4/10: "Vox Arbolis at night."
From Morgan, the redecorated front of his manor. Note the portcullis. Also, chalk up another pumpkin location for your collection.
The redecorated modern interior.
Due to wandering around the caves north of Heaven's Teardrop, I came out at the bottom of the Teardrop itself, a place I normally wouldn't considering going.
Quite the impressive flow!
X the Unknown's tower. I added the stone and dirt facade in a few places, but most of this thing was here originally, in this weird X shape. I forgot to take a photo of the "before", but this satellite map view shows it: http://picasaweb.google.com/eric.haines/MinecraftMultiplayer#5531447535649815570
Who knew tree leaves were so strong? Part of the new track next to L'Effie Avenue, now at a non-view-blocking height.
In the pond north of the train station you can see part of the north-south route. It's a nice piece of engineering, at least to people like me who really haven't done any underwater construction beyond Grook Bridge.
Looking down the L'Effie shaft, you can see a bit of track going through. Great ride.
Yes, I was somehow able to kill myself building a water elevator in the train station. Luckily it's about the shortest walk possible. Here's all my stuff before I picked it up again.
CrazyCake was my first water elevator customer. Here he is leaping out of the pool after his ride down.
Regloh's station entrance in the Hollow Mountain.
I made the avenue here to be tree-lined. It has the bonus of hiding the train tracks from the site of pedestrians. I did forget that trees grow anything from 6 to 17 blocks high, so I'm tempted to cut it all down and put "height limit" blocks in so that the thing will be uniform. I refuse to do this until foliage actually melts again.
A few from Vox Arbolis, around 12/7/2010.
In the branches of Vox Arbolis. This area is actually really scary to walk around at night: no railings, it's pretty dark, logs are a little disorienting to walk on, plus there's a beautiful view, which is distracting.
My favorite way of mining is to find some tunnels that go deep down and then just walk around. You're seeing a huge amount of surface area for the time spent, vs. digging test holes. Here's a jackpot: we can see iron, redstone, gold, and diamond all in the same view.
There's a huge forest fire raging south of Loaf Island. Someone put up this sign recently (pmin? I mentioned the fire to him...). You could see it on the 12/5 satellite map, but it's now spread to about 4 times that area (and stopped).
The fire goes on and on, this is just a part of it.
Here's the culprit.
Notice the upper left: there's a block of *foliage* that's perpetually burning. I've never seen that before.
South of the fire, there's this huge bed of gravel, I don't think I've seen a deposit like this before.
An impressive stand of trees I found in the south, all quite tall. Surprising to find a few large ones all next to each other.
That's clay there under the ice, rarer than diamonds. Getting it out was a little different, having to deal with the ice. Psychologically it was also chilly to deal with, mentally I didn't want to linger in the water.
I love running across these random reeds among the snow.
One of those shadow artifacts Notch still needs to fix.
I dug out about half of this huge clay deposit and realized I should take a photo. It was about 3-4 blocks deep, about 3 wide, and about 8 blocks long.
Sadly, a sheep was then trapped in the whirlpool formed by my excavation of the clay. It was pitiful to see the poor thing's head bob under the water.
A postcard from Morgan, of his latest creation.
Another postcard - very nice!
I decided to use Cartograph to see how extensive the Lava Pool Funatorium was. Level 10 is where lava begins. In the upper middle is the Funatorium, upper right is level 11, just above, showing what's connected - looks like there are even more pools nearby that I didn't find (thank heavens). Turns out that there's an even more extensive set of lava pools nearby, off the map. Other stuff: on the left is the Anatomy and Heaven's Teardrop area. In the middle, the Glass Dome area (regloh, are you digging a cylinder out around your dome?). To the right of that is my underground tree farm, which was fun to see show up (it was the only green thing on the map). Lower right is the Big Dig, lower middle is the shaft below L'Effie Tower. I changed the palette so that diamonds look like stone, so don't bother staring at the map to find goodies.
I finally visited Deluge Canyon, which lived up to its name. There are other dramatic mountains in the area.
I went exploring to the SE. One interesting site was lava pouring into water. Note how the lava goes quite a distance into the water and is still hot. Only when it hits something below does it disperse and become cobblestone due to the water.
World's most boring photo. However, what's odd about it is that I was exploring out in the boonies and came upon this patch of dirt. Normally such dirt is grass covered. So, I guess sometimes dirt spawns without grass, and then the grass grows in.
"O", for "Oh, darn, I'm carrying too much stuff now, time to use some dirt up so I have an open slot". I had found some roses that had autospawned nearby (as floating buds, like saplings) and wanted to pick them up.
A rarity: a stalactite hanging down. Found in the Animal Mountains.
X the Unknown's place near dusk.
Another minor slightly-perturbed scientist's experiment, building a little ramp and putting a water block along the diagonal. What's interesting is that the water is actually flowing around the cacti and touching them, but this doesn't cause the cacti to "pop".
A cute architectural feature near the spawn point. It took me a second to figure out what was going on at the top of the cobblestone there.
A "downloading" view of the spawn point from Pie in the Sky. It's cool to see the station there, along with the tunnels, natural and man-made. This shot was made before I put in the Lava Lamp.
Lost Empire v. 2.0. Note the hill is not fully sealed at this point, as you can see the stars in the background.
In the other direction.
The western part of the hollow hill in construction. Make some ribs and connect them up. In the middle is a cliffface I was working on; above it I've put a small pool (which would be hard to put in after the fact, since it's difficult to build downwards into air). However, a large skull was added to the left end, so some of this work has now changed.
Morgan at work on his first binvox project.
The Lost Empire god is undoubtedly a friendly chap.
There's gold in them thar hills. I found something like 48 gold ore in what I'm calling Loot Cavern, north of the Hopper. I found an extensive tunnel system (yet again) and decided this one was all about looting. As needed, I closed down waterfalls found, poured water onto lava pools, chewed up a dungeon found for the mossy stone, and generally did whatever the heck I wanted. Pretty fun to just run wild, though I still tended to avoid chopping out stones needlessly - old habits die hard.
In the Animal Mountains someone (I suspect pmin) lit up the top edge of a range's silhouette. It was quite charming to run across at night.
Very dark shot, but bear with it. This is a photo clicked when I first spawned in and immediately took a minecart from regloh's Hollow Mountain station. The chunks hadn't spawned in fully, so it was Mr. Toad's Wild Ride for a few seconds there, moving through thin air and seeing weird stuff around me.
Regloh's new switching mechanism. I replaced the cobblestone blocks he had behind the buttons, as the center button was essentially invisible. I of course also broke the mechanism, as usual.
On the rails, I happened to come by just as the sun was rising and visible through CrazyCake's large windows.
The spawn train station at present, a "work in progress" to put it mildly. Inspiration hasn't hit me yet, maybe someone else will come up with a good idea.
One more peekaboo picture, looking from the Teapot's new train station towards the NE and the Lava Pool Funatorium. I liked seeing my water elevator appear. Beats me what that dark squared-off room toward the left is.
Daniel Powell's test world is very useful. Here I was testing out various lava lamp experiments. I wanted to see if the lava sparks would travel through the glass below. I put a number of burnables there and sat in place a few hours - nope, no flames.
This emboldened me to make the final thing, a lava lamp for the spawn train station. In the far left corner I added a pool of water in case of emergency. I also added train-line signage to the floor, leading users to the various stone plates for travel.
Postcard from fusty: "I'm proud of the reverse loop I
came up with" (My question: what's it do?)
Postcard from fusty: Wumpus Station.
There was a great forest fire I came upon: http://picasaweb.google.com/eric.haines/VokseliaPart2#5548478962998911970. Turns out that CrazyCake put up the sign and "spread" it by visiting the area (that is, his presence let the chunks update - he didn't set the fire). He was there for the same reason I was: what are those orange dots? Is it a huge pumpkin field?" Anyway, the satellite photos show how the fire first grew (due to the original, limited exploration along the coast, that probably didn't see any of the fire) and, on the right, the full extent of the burn at its limit.
The oblique satellite nighttime view of the Art Park, dome, Vox Arbolis, etc., as of 12/15. There's a little-visited lavafall in the lower left corner.
The pmin Square and Edge Hill Station area as of 12/15.
The Hopper in oblique looks pretty cool.
Minecart mania has swept the land. For example, the walkway east to Wumpus Lake has gone from idyllic path to impressive (some say horrifying) line of steel. I did a little reconstruction here, as the Wangan Freeway was broken by the new line, etc. Set myself on fire only once.
Right after Beta was released, I tried pmin's minecart line to pmin Square. Hmmm, there's something strange going on in the water, it looks like chunks are missing...
This missing chunk bug, where a chunk goes missing until you log in again, is a bit unnerving, except to cows.
Sometimes chunk disappearance gives strange views.
Some of the cutaways are pretty interesting. Here, L'Effie Tower's shaft is chopped by a few missing chunks.
This missing chunk gave me a bit of a jolt when I first saw it.
A bit dark, but squint: it's particularly heart-stopping to see the tracks end in nothingness or lava pools. Luckily you don't actually fall - the invisible tracks carry on. Lots more about chunks at pmin's album, http://picasaweb.google.com/112791664800738604413/VokseliaPmin00SAlbum#5553146937744277314
All animals have a compulsion to ride the rails. If an animal gets into a cart, it can't get out. Lately I've taken to putting chests with swords (something I normally don't waste a slot on) any place where I need to "harvest" these riders. I always check first to see if they have a ticket - they never do, the scofflaws.
There are more efficient and more powerful boosters, but I do like the symmetry and beauty of this design.
Interestingly, tree foliage destroys track. The two trees in the previous photo grew, and one of them overlapped the track, taking out the section shown.
Lately I've been spelunking mining, exploring caves for the express purpose of finding iron ore to pay for my own minecart mania. Which means that, as opposed to my usual "preserve the beauty of the cave" approach, I turn lava to obsidian, plow holes through wherever I like, get totally lost and then dig my way out, and so on. It's liberating. Here I have blocked off a natural water source with a sign, since it's a bit more amusing than just putting a block of dirt.
In my travels, I found this peculiar hole in the ground - I almost fell in, in fact, since it was nighttime. What was odd was that there was a twinkle way down below (I put the nearby torch there). I spent some time digging all the way down and, indeed, there was a torch there. Which is pretty odd - who dug all the way down, left a torch in a small room down there (it didn't connect to anything else I could see), then left this hole? Did they dig upward in another location so they could leave the hole? Odd.
Glockle, spelunking jackpot, lots of ore. It's funny, ore is supposed to be as common as coal once you get below sea level or thereabouts, but the deposits are always small compared to coal - 8 blocks is about as large as I've found.
I also learnt an important lesson: whenever you see cobblestone in an unexplored area, it always means lava and water are nearby. I learnt this when I ran into the cobblestone here and chopped it away and lava came pouring out. Luckily I was able to avoid dying and beat back the flow.
A somewhat unusual configuration of lava and water flowing side-by-side.
I've never seen this before: a yellow flower growing down at the lava pool level. Quite a surprise, really.
Seeing those three diamond blocks in the distance says to me, "let the water pouring begin!"
Group photo for the Lost Empires tour. Yes, LovelyShiv is somehow buried in the hillside, a strange bug we've seen before.
With names (the names disappear when I use the F5, F1+F2 combination). The tour itself is at http://www.youtube.com/watch?v=ILQOTm92B2A
Along the tour, the group exploring. Nice block of diamond there, fitting the Indiana Jones theme of the place. Removing it causes a giant ball to roll towards you. I wish.
Actually, this block is for Quaxalot, who made the most hilarious (to us, at least) Minecraft video ever: http://www.xtranormal.com/watch/8097113/
Sometimes you run into whole fields of brown mushrooms deep underground.
This area is what I call The Warren. It's an absolutely huge cave system NW of the spawn, the largest I've found by far. I spent hours down here, and pulled out around 250 iron ore all totaled, I believe.
Little did I know that L'Effie Tower would soon undergo some destruction...
I took a copy of our world and made two separate worlds for my two sons. I then added some clues, with solutions pointing to real-world places to find their Christmas gifts (just a few). The intro to the treasure hunt is at http://www.xtranormal.com/watch/8131731/
Neither son realized you could climb L'Effie from the inside, so each began by scaling it from the outside. Painful to watch, one son chopped away blocks in order to do so.
The next clue was at the top of Vox Arbolis. Again, neither son found the entrances, so it was time to use their axes to get in...
After spelunking, I found I had way more gold and diamonds than I knew what to do with. So, time to store them at Pie in the Sky. As opposed to conspicuous consumption, this is conspicuous saving.
That last picture convinced me it was time to change over to the Quandary texture pack. Ahhh, much better.
While building the Wool Line, my train route to the NW, I wanted to hook up with the railbed Morgan put in. But, this bed pretty much ruined the view for my track coming in from the west.
With the new Wool Line in - you can see one hint of a track to the far right. I put the track there one step below ground level, so it won't be very visible from the tower itself.
Along Sunset Boulevard, the new train line is in.
Yet another missing chunk, at the SB station. Kinda cool, as you can then see bits of the elaborate wiring inside the station house itself.
One day I happened to notice that my other character was wearing a cape!
Switching to the other character, it was true for both of us. This was a little bug - only Mojang employees are to have capes, evidently - and has since been fixed.
I had been shearing so many sheep while making the Wool Line railroad that I decided to use the excess to make a sign. Here's the sign in construction, along with a few of the many creatures that helped make it.
It took a lot more wool than I realized to make this thing, so I had to go on a harvesting expedition. Finally finished it - no, that last letter is not an incomplete "D". I do like the way the light shines through when you put torches on the back.
Another project along the Wool Line, for the heck of it: the Observatree. From up here there are 8 spokes of trees radiating outwards. I made it mostly because, due to foliage now melting and the drop rate for saplings being much higher than before, I had a huge glut of trees ready to plant.
Looking the other direction from the Observatree. What's the Observatree look like? Well, you'll just have to visit to find out (prepare to be underwhelmed).
Here's an odd loading state I'd never seen before. I *think* I'm seeing some underground stuff here, those blocky pieces below. I really don't know what those were, and haven't seen them since.
Dinky Station, by Morgan's Manor and the Parthecube. I finally added a launcher and a switch, for the Wool Line or for points east. It felt nice to come full circle, to finally hook up Morgan's original monorail to the new minecart lines.
I finally figured out fusty's cute little on-the-fly switch. By the way, we're facing south, which matters. Your minecart comes in from the lower right. It stops just left of the glass cube. On the way, it propels the minecart on the far right, which eventually catches up with it. This in turn boosts your cart, launching it. Hard to see, but there's a button down there, attached to a super-simple circuit. Push the button and you'll go east, do nothing and you'll go south. This mechanism is used at fusty's stop along pmin's line, and now along fusty's line to instead go to the Tree Farm. Full explanation here: http://www.youtube.com/watch?v=GbDGTn6pRpI
Here's the place where the minecart pauses, along with the button. What I like about this design (a bit updated from the video's) is that you can then see the booster cart coming and push the button at the right time. The button causes the track to switch for only two seconds, so it's easy to miss that window and go the wrong way. CrazyCake, who understands how to double the period of signals, would just add a flip-flop. Me, I couldn't figure this out from the tutorial page, so put this "see the cart coming" feature in instead.
Just when I was running out of track to finish my switch station along fusty's line, my excavation turned up another 8 ore, enough to get me there.
Here's the almost-finished switcher to the Tree Farm. I changed the button block to have two buttons (either works) and made the block obsidian, for durability and contrast.
Why, cows, why must you ride our rails?
Regloh's been extremely busy digging out the Dome (really, Sphere, but the name's the name).
He's getting there...
This is a view from the bottom. You can see stars up there. Clearly, there are many more levels to dig out before he's done. Me, I've actually been making and using cruddy stone picks, since my diamond pick now takes damage. So, I've been playing by the rules - it's less horrible than I imagined, but still a bit annoying.
Poking around down below the Dome, there are a number of tunnels down there. Here's one entrance - I took "slow". (Regloh, you might also want to make the water 3 blocks deep at the bottom of your water elevator, so people can drop down safely.)
One tunnel went on and on to the north, eventually landing out next to this lake, between the Wangan Freeway and the Teapot. There were some interesting unexplored caves off of this tunnel and the others, and I found a bit more iron ore to fuel my minecart mania. It's been a fun challenge for me (though time-consuming, but that's just part of the game's nature) to avoid gifting myself iron for tracks and instead trying to find it. I'm not trying to sound superior here, just more addicted.
Since it's a transportation hub, I decided to add a portal to the Spawn Point Station area. Someday it'll have meaning...
The Twitch Tunnel Train is really pretty boring - dead-straight as can be, no caves encountered, etc. I might spruce it up someday. About the only cool things I added were windows upward, showing a few cool things. Here's Quax's lighthouse.
Harder to see, here's the top (bottom?) of the Guardian.
To Quaxalot: the boat on the left marks where my Twitch Tunnel Train Line takes a turn (it's about 10 meters below the boat). It would be easy enough to add a rail line to the Isthmus - someday, when we're both less busy.
"Welcome to pmin Square"
I took the grand tour of all the rail lines and looked around. The cactus farm area has changed considerably. I guess pmin00 found my pumpkin and left it there. It *used* to be on top of a hill that was there - that's a lot of excavation.
A view of the station area.
A man-made brook at Rosie Kensit's place.
I have no idea.
All I know is that it's next to Rosie Kensit's house, so I'm suspecting children at play. Which is great!
Despite CrazyCake's best efforts, there are still a few places where the hobo cows can actually get past his fences and get onto the tracks.
Note to CrazyCake: it's always White's move nowadays, the toggle button doesn't work.
An odd little bug: if you destroy the minecart you are still riding in, you'll find yourself half-buried in the ground! Here I am at the Tree Farm station, which is super-minimal.
I love riding the rails and catching views at dusk and dawn in particular.
The station map, as of 12/29/2010. I've finished all I really want to do. I find it interesting that we've left the NE area alone, since that's the "Wild West", which I don't think anyone's developed.
The Observatree, to the left there.
Don't ever disconnect while you're in a minecart, otherwise you'll create a copy of yourself. Actually, this one faded away pretty quickly. The capes? They're a New Year's thing, I believe.
Here's the GoogleDoc view as of the end of 2010. The third month summary video is at http://www.youtube.com/watch?v=nSTFQwP0yu4, and the playlist is at http://www.youtube.com/my_playlists?p=2750EEF884400B9A
Here's the extent of our exploration of Vokselia as of the end of the year.
And, the night view, giving a sense of what we "civilized". You can see the huge forest fire in the south.
The free panorama software from Microsoft Research works quite well! Here's the hidden waterfall vale. Software's at http://research.microsoft.com/en-us/um/redmond/groups/ivm/ICE/
Here's the spawn point as of New Year's, 2010/11. I found the easiest way to grab nice shots for making the panorama itself is to shoot a video and then grab frames. This sequence is from the third month highlight reel, http://www.youtube.com/watch?v=nSTFQwP0yu4
Woo! Wild party at the spawn! We threw snowballs and eggs - the overhanging cobblestone in the middle top was one place people went to rain down eggy death. Then the swords and arrows came out... only fusty died, and we gave him back most of his stuff. I finally tried a pig saddle, rode all over, but the rest of the players just saw me standing in one place (and so, of course, covered my area with cobblestones). The pit in the foreground had a hidden jukebox, and Morgan played his golden record. I had it briefly in my hands (it's the one thing the Museum of the Stuff is missing), but politely put it back in to play again. Then Morgan (I believe) dumped lava in the pit, which burnt up the gold record on ejection. Oh, and I forgot to mention the "setting the spawn station's boardwalk on fire" incident, again involving Morgan. Watch out, that guy's trouble.
I've been working on a "patience" project just west of the spawn, behind Pie in the Sky. Basically, chop down any tree that isn't large and replant it. Wait until it grows again. Repeat until the tree is large (i.e. has branches). I've "converted" about 10 trees or so, 3 left to go.
This dim photo shows an interesting thing: hidden lighting! No light sources are visible, but the area is lit. How does it work?
Well, here's another hint: more indirect lighting, coming from the corners.
There are only two materials this trick works for: cobblestone and lumber.
Though really it takes just a little cobble or lumber to have the light be hidden. Here's a pile of wool and lumber in my somewhat-perturbed (don't say "mad"!) scientist's lair that glows. Figure out the trick? I never would have (I learnt it from the forums): stair blocks. It turns out that wooden and cobblestone stair blocks are "transparent" as far as light is concerned. Put a torch behind one and the light comes through. I redid a small piece of the Wangan Freeway going north from Wumpus Lake with such hiders: dig into the ceiling two blocks, put a torch, then plug with a stair block. Pretty cool!
I decided to spruce up the lair with a bit more lighting of another sort. Looks cool through the portal.
While adding indirect lighting, I had a little accident with my water sculpture... Not sure I'll fix it, it's kind of nice.
As a fun 10-minute project I decided to cover a little hill with planks - wherever anything but sand was visible, it got a block. This is just a bit NE of X the Unknown's lair.
What happens if you plant a lot of trees next to each other?
Interestingly, when one large tree grew, the saplings that now didn't have clearance above them to grow then popped out of the ground and could be picked up.
In the end, three trees grew and the rest of the saplings popped.
At long last, there's a mipmapping mod! Here's without mipmapping.
Here's with - note the plank flooring (there's still a little bit of patterning and moires, but not nearly as bad). Get it at http://www.minecraftforum.net/viewtopic.php?f=25&t=128995&hilit=mipmapping
With the addition of new trees, dyes, and all the rest, I decided to head SE to new lands. Along the way, I thought I'd make a landmark. I managed to die three times trying to build a simple lava column, two times from simply falling off the column. Really bad! The nice part was that pmin's trains saved about 5 minutes of walking each recovery. Here's my first retrieval of my previous-self's goodies.
My lava column had cleverly cut off my possessions from simply walking to them. My third death was attempting to jump the river of lava to get to my stuff. I should have taken the time to build a bridge over the lava (I didn't want to ruin the lava by putting anything in it), but was working against the 5 minute time limit for blocks disappearing.
Compare this to the previous picture. Note the flow of lava to the left in that picture. Here that lava has died off all by itself, from what I can tell. Lava is still mysterious to me.
Out of the third death of Eric Cactusseed arises... Eric Dig4Diamonds, whose quest in life is to regain all the stuff he lost in his third death.
I decided to head out to the southeast and get to unexplored land. On the way I decided to try out sandstone. Expensive! 4 sand make a sandstone, and if you destroy a sandstone block it is just plain gone, as far as I can tell (I forget if I tried a shovel or not).
The key to selling a tourist attraction is taking a wide-angle shot from up close. Now this castle is looking like a place to spend the day with the kids.
Ahhh, new land! Birch trees, which will soon all be gone from this particular area. It turns out the saplings always grow regular trees, nothing else. So birches and pines are a finite commodity.
Here's a nice pine tree. The shape and leaves are distinctive; the dark bark less so.
Some very odd trees I ran across. Note how the foliage goes all the way to the ground for these three.
Mission accomplished, as far as rebuilding my tool set. Here are four of the eight diamonds I found in this great vein.
Here's something I've never seen before: water on top of lava, with neither interacting with the other.
And, lapis lazuli! I lucked out and found two on my initial expedition. Days later, it would take hours more digging and spelunking to find my next block.
Another odd feature with new land: underground lakes.
The foliage decay rules have changed! My topiary hedge by the Teapot melted before my eyes. I don't want to go near my Pacman topiary for fear of what I'll find.
Appreciate the cuteness and the rareness: purple is lapis dye plus red dye. It's best to use rare (or any) dyes directly on the sheep, since you'll harvest 1-3 wool, vs. just dying a single wool.
Regloh's been busy. I thought I was pretty used to vertigo. Walking down the so-called path to the right was truly horrifying.
Made it, and it was well worth the trip.
What's cool in this picture is the all-glass water elevator - you can see the internals very nicely. I died about 3 times trying to safely come down it (that walk down scared me off it); it's good that he's now made the pool deep enough to catch people safely (?).
Regloh halted his clearing work to lay in some lava on the floor. I really like the pyramidal-bowl look, but I believe he's determined to clear it all on down to the adminium.
The lighting's also impressive.
Just north of Hollow Mountain is a little cactus farm. Finally, pmin can no longer charge exorbitant prices from his farm, as free enterprise sweeps the land.
The art gallery at the Art Park. I find the cows tend to like the Impressionists, as you might imagine.
Price of admission for sheep is a shearing.
When I first got this picture, I thought it was a bug (and maybe it is), as this painting is not listed in the Minepedia.
My new Art Park addition, "Treads and Risers Towards Kingdom Come". Video at http://www.youtube.com/watch?v=m0x8AR_53tA if you don't want to visit, though I've made it a bit better since that clip (took out a note to make it more recognizable).
Missing chunk bug, which gives a great view of some octopi at Spawn Lake. Clem, Shem, Jehoshaphat, and Jeroboam are quite tame, despite the scary-looking maws. Jeroboam met with a little accident; it turns out you shouldn't pet these creatures with a sword. We have preserved his memory by putting his ink sac in the Museum of the Stuff.
Adding to the Tower of Conspicuous Saving at Pie in the Sky. Quite the view, with the missing chunk still missing after some time (so much for that attempted bug fix).
I added a bunch more blocks after my long Lapis search: I wanted just a little more lapis for the Museum, and found all this other stuff along the way. I now feel fine using my diamond picks until they're all gone. Yes, I've actually been making stone picks, no cheating. But then, I haven't been digging out domes... Regloh mentioned that, since the tool damage change, he's on his third stack of diamond picks (64 picks per stack) in his excavation.
Pretty funny: I put a souvenir dispenser at the Museum of the Stuff, which tosses out dyed wool blocks, sugarcane for the kids, and the occasional arrow to add spice to your life. Coming back one night, I noticed that the animals have been setting it off. To help avoid this, I took down all lighting, since they're definitely attracted to torches. Oh, and note the cake atop the birch log, in celebration of my OCD, I mean, of getting one of every possible item (except a cube of lapis - getting 9 lapis dyes for a cube is beyond even my level of obsession).
Here's a typical spread pattern for a dispenser block. You can play with one at the new and improved Peevish Scientist's Lair (aka X the Unknown).
The colored sheep, I just can't get enough of them.
pmin found a cool minecraft overviewer, https://github.com/brownan/Minecraft-Overviewer, a Python application that creates a set of zoomable maps a la Google Maps. Very nice! So, here are some views from it. This one's of quax's Isthmus of Blissness area, along with the canal area. Sadly, I see here that my Pacman topiary has melted away, due to the new foliage dissipation rules. I'd been dreading taking the trip to see - now I can at least avoid that.
Here's pmin Square and other stations, see the map (next slide).
Rail lines, as of 1/28/11.
The spawn point and environs, including Loderunner (middle right), Sentinel Castle (lower left), and Jet Set Willy (upper right).
The Art Park area and environs, including the Glass Dome, now renamed the Glass Sphere. The teapot blends in quite well, find it if you can.
fustyWumpus' area, including the new sunken land area.
X the Unknown unhinged scientist area, along with the Tree Farm & Guardian. To Vokselians: all of these images are available as high res PNGs (Picasa shrinks them down for viewing), if you want any of them or a custom view, just let me know.
A glow box experiment. I put a glow box under ground and covered it with dirt. Nice indirect lighting, no torches visible nor holes leading to torches. Video at http://www.youtube.com/watch?v=q2XbKDSKdyY
Looking through the piles of photos I have, I realized I never put up any shots of the snowball fight itself at Spawn at the beginning of the year. Here's a picture just before I get nailed by fusty.
Records seem to burn a long time, I guess it's the plastic used.
Jack O' Lanterns work underwater, and the squids appear to like it.
Regloh at work.
The Hollow Mountain art gallery. I finally figured out that the 4x4 painting that was all purple squares really is a bug, missing content. That's the color they use for unused tiles.
From fusty, a view of his hydroelectric dam project. What is cool is that the trees under water stopped the water from flowing directly beneath them, so there are these air bubbles. (I assume fusty covered over the area in dirt, then replaced each dirt cube with a water cube).
Another postcard from fusty.
From fusty: the dammed area during the day.
At fusty's dam area.
My own picture of the underwater area, from inside an air bubble.
Fusty's dam inspired me add a half-filled area by the mad scientist's lair. It's pretty fun filling in an area with water: just cover it over with dirt, then replace each dirt with water (and once you have established a "spring" area with water you can refill your buckets from there). Here I stopped halfway, to get a wall of water effect.
Right next to the dam is the animal rail-go-round. Quax, fusty, and I rode these one day along with the animals. Multiple players seemed to make the carts go crazy, boosting at random (and looking like they were off the tracks). The mellow animal ride videos are here: http://www.youtube.com/watch?v=aAU4nkNc-ME, here: http://www.youtube.com/watch?v=Ao7ffDbkcUg, and here: http://www.youtube.com/watch?v=MEfFZZqzPjU, and are fun to loop as screensavers, using endlessvideo.com.
A picture of Quax at the spawn station, in his protective armor. It's a pity you can't decide whether armor is seen or not, as this stuff kind of defeats the whole point of having a skin. You then have to decide: style or safety? So far, I've been going "style", which has cost me my life maybe 6 times or so.
Along the Wool Line, a photo of the spawn area at dawn.
Here's an unusual view of our spawn area, from Dinosaur Mountain, which I just about never go up any more.
Poor Morgan's Tower! At first I thought something really bad had happened, then just realized it was a chunk loading error.
I have a lot of unhinged scientist's lair photos. If you've taken the tour or seen the video, http://www.youtube.com/watch?v=mxs0m6Is3BM, move along. I've put these photos here just because.
I do like the launch station at the lava west of the lair. The track on the right drops you onto the main track, and you then roll down to a booster at the bottom.
There are still "off by one" problems with multiplayer on SMP, where objects get moved 1 block away from where they should be.
The roller-coaster loop. Of course, you don't go upside-down, but there's at least a bit of a drop at the end.
The official entrance. I like the lampposts made out of stairs.
The Painted Forest (more like, OCD forest), where each tree has its trunk replaced by a different type of block.
The teleporter, an insanely-expensive way to travel fast. It's a series of minecarts, and by right-clicking you travel from one to the other. Regloh was really good at using the teleporter. With me on foot racing him, he was about twice as fast!
On the tour. Skins weren't working (they moved servers), so we were in our default clothes.
The random music machine, and all music you hear produced by it is copyright moi, so watch it. Basically, two random pulsers (varying the number of wool blocks on each pulser varies the frequency of its random emissions) hooked to a variety of AND, NOR, etc. gates powering various instruments. They said it would drive me mad, but now I find it strangely... comforting.
There are so many cool designs you can form with stairs, fences, half-pavers, etc.
Here's a shot of Wally the Wall Octopus, the official mascot of the lair. Quax and I are in the background (someone the skin for combineelite still works; I changed it to a blue-haired lab assistant).
More to the right, showing the last few walls.
Fight for survival.
And, the results. I still don't know why what grew, grew so large. I have a whole tree growth experiment video here http://www.youtube.com/watch?v=JacJo5mFSCQ, so the slopes might have helped a little, but usually the smaller trees grow first, blocking out light for the taller ones.
From the outside. I should have gotten further back: there are a few truly large trees that sprouted.
The Cake Box, using the glow box idea with stairs (see video http://www.youtube.com/watch?v=q2XbKDSKdyY). For a more mysterious effect I could have turned the stairs around and hidden them, but I liked the look.
Inside the cake box, which has a one-way teleporter in, by putting the minecarts at different levels. I also like the crafting table floor here.
Various experiments: the exceraphone and the dizzy-mo-organ, the linked dispensers, and the world's dumbest mob grinder.
Here's the mob grinder. Put some logs in the ground and set them all on fire. Animals come, set themselves on fire, leave behind tasty bits.
The dizzy-mo-organ, with the lair and the elaborate-but-not-really-effective water mob grinder in the background.
The "mini-Minecraft world" inside the lair.
Inside the lair I had one block of lava, set to cover my one-way teleporter into the place. It was *just* close enough to a tree down there that the whole place lit on fire. Making a false ceiling out of flammable wool was maybe not the safest choice of building material...
Here's the new tree I grew in place of the old. What's cool is that it came in quite large.
A view from the outside. Notice anything unusual?
Yes, the building now has sideburns due to the tree's foliage growing right through it in two spots. Given the new foliage melting rules (foliage gets tagged to melt as soon as no log is detected), I guess it's about the only way you can get foliage to be visible without logs. I'm a bit sad that elaborate topiary is not longer really possible.
pmin's Ghoom Station. Video tour at http://www.youtube.com/watch?v=fwZVlB9k6lc
pmin Square has even more cacti now.
A place next to pmin square where the Ghoom Station Loop goes through.
I spent a considerable amount of time in an unexplored cave system near pmin square. I came out of it intact (despite some close calls with lava) and with a lot of ore in hand. I made a little tower to the bit gods in thanks.
With that ore I was able to make this little addition, musical minecarts. Steve Worley cleverly figured out that you can move past a plate if the cart is being boosted. This fires the note blocks behind the dirt blocks in the walls. My shortest video ever here: http://www.youtube.com/watch?v=p_Q5CZYQu0I
I've been enjoy Microsoft's ICE program for panoramas. It usually works fairly well, though I wish for 360 degree panoramas you could choose the seam. Here it's put the seam right through the middle of pmin's square. Oh well.
The Art Park gallery as a panorama
From the top of X the Unknown unhinged scientist's lair.
And now for something completely different. This is from my Observatree built on the survival(dot)discovr(dot)us public server (change the dots to periods and put that in as the server address - Picasa doesn't display this correctly). It's quite well run (minimal griefing - I didn't see any signs of it), minimal mods (mainly, you can lock chests to be only for you and friends), and there are usually 12 people or so on at any given time. So, it's very built up near spawn, as you can see.
It's also monster-infested near spawn, since people are there all the time and not all areas are well-lit. Here's one of my neighbors, chatting while a spider kills him (you can just barely see him in red, taking damage, and the spider just to the left of him). I wanted to help, but it wasn't easy to get out of the place I was holed up for the night.
Typical eyeball overload on survival.discovr.us (not really a link, don't click! Idiot Picasa adds the http:// prefix).
There's an endless supply of unexciting boxy buildings on the survival server (hey, I made one, too, to store my junk and keep me safe), but sometimes you come upon something pretty cool.
My little additions, just SW of spawn: a glow box wall (with an X on one side, O on the other) and an Observatree, on the right. Note the "floating foliage" to the left. This is a super-common site near spawn, as people chop down what they can reach. I did my good deed of replanting about 70 trees just outside of town. My guess is that they're all chopped or floating by now.
pmin has now run an amazingly long track (more than 1.5 km!) from Jet Set Willy (seen here in the distance) to Ghoom Station.
I talked Sarconix into giving a shortened tour of L'Effie, which is here: http://www.youtube.com/watch?v=CeGcOedjiaQ
Me, I've been keeping busy running experiments in tree growth: http://www.youtube.com/watch?v=JacJo5mFSCQ - here's the aftermath. I also finally recorded a little video about my tree farm and how to make one that's not hideous: http://www.youtube.com/watch?v=lVoRj8w8OOg
pmin Square, rendered by pmin in Blender after using an export program.
My finished Observatree in suvival.discovr.us near the spawn point. To the left I put a glow box (see bit.ly/globox).
At the top of each Observatree I put a cake and a "take a gift, leave a gift" chest.
Here's another view, looking back towards spawn.
And then the clueless moved in. This guy cut down a tree I planted nearby, knocked down some of the foliage on my observatree, then built a boring, blocky wooden structure on the road itself up against my work. Nice.
After a week, people had chopped off most of the foliage and the lower part of the tree (plus harvested some ladder sections). Someone else had poked a hole in the glow box. I understand there's a wood shortage at spawn (I planted about 30 saplings in the area, all harvested by others in a day). But chewing up people's creations? This is why I like our private server...
pmin in Link garb, upstairs in my boring survival dirt-house. Note the copious cacti outside.
Downstairs in my little slice of happiness at survival.discovr.us. Just a place to wait for the darkness to end. Someone did come in and chop down all the crops and didn't replant - yeesh.
I built a moat and overhang. Monsters would gather, then I'd lure them out into the sun and watch them catch on fire.
The cactus fence sometime got an animal stuck in it.
The carcasses would sometimes hang around for days.
pmin made parts of the moat flow, which brought the creatures down to one end. We eventually quit and went to GrinderWorld instead.
Even with the endless boring box building created on survival.discovr.us, occasionally you'd run into something nicely done.
I moved up to TapVille to make a new observatree, in hopes that people were less jerky. They were! TapVille is 2.5 km out from spawn, so the griefers and clueless were pretty much weeded out.
One of the innumerable non-moving boats created; note the airship behind it. The first one or two of these is cool, but after that it's "oh, /another/ boat? why?"
A nice large and useful garden in TapVille.
The tree farm next to it. A nice touch is the "step up" for each tree. This minimizes how much foliage the harvesting person has to trim away.
I liked this celing treatment and the shadow it cast, a great look. Recommended for our future train station.
I thought this was a grinder for sure, and I thought I heard grindy noises inside, but nope. There were other grinders around, but none of them seemed to be effective - kinda odd.
I liked this building just because of the WTH factor. There's a glass dome in the background, and my observatree.
I also added a glow box here, with cake. There's also a standing water wall I made nearby, behind me.
By placing stair steps for just a few blocks and putting torches behind, you can get different patterns. Here's an X, more or less.
Panorama of TapVille, around mid February. Hasn't changed much since, and I'm kind of done with this world. Fun for a bit, but our private server is prettier to my eye. Plus, we have lava.
The incredible grinder world, with a huge output. Here's the monster grinder.
And the peaceful mob output.
You soon get overrun with escaping squid.
The schematic view. That glass cube in the flow way on the far right is not necessary, despite what the sign back there says.
Here's how the elements combine. The diagonal makes it so that the cacti at the left end can be continuous - they're what kill the creatures.
Our little work area in GrinderWorld, Daniel Powell's private survival server.
A view out the window to the spawn platform up above the critters.
The theme of GrinderWorld was definitely "how do I create and destroy a lot of creatures?" Here's Daniel P's spider spawner grinder in action.
One cool thing Bukkit provided was an interactive real-time map that would show locations and chat, as well as being zoomable.
Some deranged experiment by spworley. I like the effect.
Some other experiment with sign direction, I guess.
spworley at work on his escalator experiments. Note the flooded and detached trees to the right.
The wonderful continuous animal escalator, though currently empty. See the video at http://www.youtube.com/watch?v=tB2SekVEN4U - sorry about my terrible microphone.
Steve got into train switching. Here's the Switching System, Mark I. This experimentation inspired me to get back into doing stuff in Vokselia and I haven't toured GrinderWorld since.
Back to Vokselia. Here's the spawn, again rendered by pmin in Blender. So, what's wrong with this picture? It took me a bit to get it, but it's mirror-reversed. North is in the upper left, East to the lower left.
pmin found this cool spot off the Ghoom-JSW line, I love the dirt "strata" (which are not really strata, but rather the 3-4-deep dirt deposited on stone). Get off at the waterfall and climb up the ladder to visit.
A cute way to raise reeds by regloh. Note how there is no water for the kids to get messy in.
But, reeds grow only next to water, where there's a dropoff. So regloh cleverly hides the water under the pavers.
Inside the glass sphere, a garden and two-story home.
One change with the latest update: ever-burning logs now burn out! I happened to notice the Burning Man as he was burning out and so quickly took this shot. About all that is left of him is a bit of an arm and part of his face. A sad change, making the world a more boring place.
Travel the trains nowadays and you'll quickly outrun the loaded terrain. It'll eventually catch up. I do like the squid. A video showing the load order is here: http://www.youtube.com/watch?v=YSLhw8eBzbk
I decided to make a water escalator with a view. It's a pleasant lazy-river type of ride, up until the last second...
However, the view wasn't that interesting to the south-east of the water escalator, so I had to build something... Note the "floating" water where it hits (or doesn't hit) the pavers.
Looking up at the water table. I decided to do away with the usual symmetry, instead making a mix of single cascades and sheets of water.
A view from the east, showing the new water table and escalator. Oh, by the way, I replaced the water in the water table with lava. Killed myself only two times! (mostly due to lag)
An odd phenomenon: there were these light blobs on the ground and the walls of the tower. If I changed the texture pack, they would disappear (and other blobs might appear elsewhere). Strange.
pmin's JSW area at night - it's grown so much.
At pmin's request, I added a scenic view bit to the Ghoom-JSW line where I had it poke out of the earth. Morgan's old inaccessible viewing room is now accessible from here.
Just another chunk chop ride. I put this one in because the location is identifiable. Some big tunnels there still to be explored.
regloh's Hollow Mountain now has a great minecart tour of the Sphere. This launch method is very clever, one I should have been using for my self-start stations. Stand at the end and put the cart on the incline, then hop in. This works quite well when there is a lot of lag, versus trying to push and jump in (and miss and chase the cart a long while).
With all the lag for me recently (which comes and goes, so I think it's an ISP/home usage problem), I decided to make a direct railway from spawn to X the Unknown. Here's a view from the first "ascender" just after I finished laying rail.
Looking west from this new line, called YAXUL (Yet Another X the Unknown Line). The lag problem meant that the "pause a second and press a button" switchers at Lake Wumpus would rarely work for me. So, a direct line will solve that.
Part of the new YAXUL line. I realized I could revamp that waterfall to be more interesting - work in progress.
Exploring for iron ore for railroad-building (I still haven't cheated), I ran across another weird lighting bug. Probably the same sort of thing as the underwater lit lines we sometimes see. It disappeared when I put a torch near it.
Seeing a bunch of ore deposits all together just doesn't get old. Six diamonds, w00t!
Building the next bridge, I noticed just to the south this little construction, spworley's farm animal sorting island. I guess it's a work in progress.
A view of the arc for the YAXUL, just south of the Teardrop. The ride itself gives a view inside the Teardrop as you go by.
From the southern edge of the Teardrop you can see the whole bridge.
Happily, from the north viewing platform, the bridge is entirely clipped out, for those who like a pristine view.
For the record, 1900 gifted TNT were used for the Teardrop (though fusty thinks he could have gotten by with 300 - placing most of them didn't really save much time).
While visiting the Teardrop, I noticed a little walkway I hadn't seen before. Aha, the fabled Glimmer Grotto, swimming hole for pigs! This was marked on the map long ago, but I never did find it until now.
Another lovely waterfall, with a new pmin track bed in sight.
It's been an age since I saw Cascade Hollow. Minecraft's terrain is still a lovely thing to behold.
spworley's Mark II switching station, south of the Deep Woods.
And the Mark III.
Another view of the Mark III, with 14 buttons! That said, I don't quite understand how there are only 7 note blocks hooked up.
pmin built a nice access path to the test area. He's got paths all around to the east.
I found a huge cave system just to the south of Deluge Canyon, which I've dubbed the Deluge Caverns. My new spelunking strategy is to run around following the left wall, plunking torches and mining ore as I go. Keep doing this until I run out of unexplored areas, then figure out some good place to start digging my way out. I'm just there for the ore, so don't care about getting lost. I mined about 220 ore from this cave system. This is looking down my escape staircase: I put a torch under each stair block, giving an eerie lighting effect.
Just when I thought I had seen it all... Look closely, if you don't see anything strange. No, not the diamonds (though I actually missed these at first, I was so flabbergasted). Yes, the water! The waterfall is coming straight down towards the lava and *stops* in midair. See next slide...
I dug a hole so I could get a better view. Yes, it's really floating. It's actually fortunate I dug the hole, as I then mined the diamonds in the roof. There was water above them, which came flooding down and would have hit the lava (and probably ruined the whole thing) if this hole hadn't been there.
CrazyCake's rock garden. I hadn't noticed it in a long while; nicer with ambient occlusion.
I noticed this cake display at Hollow Mountain - pretty funny.
I added some controlled waterfalls to part of the YAXUL. So, can anyone figure out the pattern here?
The top of the arc bridge at moonrise.
I like how lava can plunge into lakes and solidify only when it hits the bottom.
I was a bit worried that lava would set my storage chests on fire, so I experimented. Looks good.
On the other hand, that tree to the left in the previous photo was just a little too close to the lava... I was lucky, only about 5 trees burnt down. Has anyone *ever* successfully put out a tree on fire?
Making a piece of the YAXUL. To my surprise, I haven't killed myself (yet) on this "feature".
This part of the YAXUL was sponsored by the Museum of the Stuff. At the very top I then put household items (not shown here - this is a construction shot), i.e. a jukebox and bookshelf, which appear to be the only manufactured objects that you can put rails atop. Two blocks are missing: a blue and a cyan wool block, from lapis (I do have a purple one). That's a quest for another day [now completed, taking them from the Community Chest].
I loved this little bit of terrain, where you get a glimpse of distant lava fields through the waterfall.
I found a poor, beached octopus in one of Quax's mines (the one south of the new station, I believe; take a left partway down).
Then, a few minutes later, I found these two fellers also beached. It's an epidemic!
While creating YAXUL, I noticed one piece of it (at the first lavafall) is very close to the Parthecube's shaft. I climbed to the top and found this iron door and no way to unlatch it!
Chop, chop, build, build and I'm through (the wall). Come to think of it, if I had just made a switch (like the one I replaced on the wall) I probably could have opened it.
So CrazyCake's been dabbling in the black arts, I see. (When is Notch ever going to give us the Nether? I'm tired of waiting for his "big plans" - just make those plans optional!)
A quick visit to CrazyCake's lock system verified that lights are still on. Beats me if it works - I never did learn the combination. I *did* push the lever that opens all the doors, so I think you can now visit and look around. It's worth doing, even if you have no clue what redstone does.
I tried making a panorama of CrazyCake's second subbasement lock mechanism. Microsoft's ICE didn't do a great merge, but I actually like the effect a lot - I think it captures the "this thing's overwhelming" nature of the area.
Crazy's den. Oh, fireplaces still work! I thought *all* logs burnt out. I guess the ones covered on the sides don't. Good!
Ahhhh, chests. This is the place I first go if I play our world in single-player: tons of loot, nicely arranged.
Like looking in someone's medicine cabinet (which I've never done, but it's a TV sitcom staple), there was a certainly thrill in looking through some of Crazy's chests. Nice set of armor there; I resisted absconding with it. The real temptation was the 168 iron ore I saw in another chest - playing without gifting myself iron ore wears a bit thin when making long raillines.
Most unexciting picture ever. I've been using blocks on the floor with a torch pointing the way back to the exit for my spelunking trips. I usually don't bother, just get lost and then dig myself out when done, but sometimes I do need to know. Really, these things should be dyed red.
My first two customers for the YAXUL, pmin on the left and CrazyCake on the right. Me, I'm a red-bearded miner-guy right now, given all the digging and spelunking.
pmin made it all the way to the end of YAXUL without dying, so please disregard all those newspaper accounts of accidental immolations and cracked vertebrae.
The new water table at X, now with lava. pmin's up there somewhere, the mad fool.
YAXUL is open for business. I found a cool way to make signs be lit up: just do the "torch, then stairstep" trick behind the sign and the sign lights up very nicely. (To spell it out: dig two cubes out straight into the wall, then put a torch and then a stairs cube. If you want to get fancy, dig out from behind and put the step so that the flat stair back faces the sign.)
Honestly, it was an ash from my pipe that set me ablaze, it had nothing to do with the railline's proximity to lava.
Some comments from spworley about our new Community Station: "Late last night, just as I started to survey the hill for digging, both fustyWumpus and CrazyCake came by and pulled out their shovels. 90 minutes later, we had removed much of an entire hillside.
Here's a screenshot for the current (very raw) progress. CrazyCake's working on lobby decoration experiments in the foreground, and I laid out the boarding area and control panel right in the center. (It's not hooked up yet!)
There's a large full-size 4m deep room right under that flat floor you see. That's where much of the circuitry will go, but we'll need to dig even more for the second layer of output tracks. Still, most digging is done. The boundary hills are still ravaged by the brute excavation, but that will be repaired via landscaping once the architecture of the surrounding station building itself gets designed and built.
The "lobby" area is about 13 meters by 23 meters to allow more architectural options."
I thought I'd make a comparison of the three lighting levels. On the left, no torch. In the middle, torch behind the stair block. On the right, torch above. The torch above naturally is brighter, since the torch is only one block away from the sign; the torch behind the stair step is two blocks away. See my video at http://www.youtube.com/watch?v=f3CoeVbA6BE for exactly how to make this.
A very bright, very dangerous street lamp I just invented. Yes, wood posts, steps, half-steps, and plates don't burn, just logs and planks do. The stair steps do not block light sources, so let the light through. Next picture shows it at night.
At night, looking the other way. The nearby area was unlit before.
I made a "what does lava destroy?" video, http://www.youtube.com/watch?v=zLlfvKSnICc. Confirmed: music boxes eventually ignite, jukeboxes and note blocks do not, and reeds do hold back lava (you just have to make sure the lava doesn't hit the reeds' supporting water).
Group construction begins on the Community Station, once Steve finishes laying out the switching panel and circuitry.
The facade is in place, with the Community Chest's location untouched (though a second chest is added).
Further along - Sarconix finished the glass roof.
It was great how everyone contributed goodies. At the height, furnaces were producing bricks and glass whenever they could.
A contribution from across the pond, from pmin.
Quaxalot dipped into his clay vault and delivered enough to help finish the station. In the meantime, Regloh was searching far from spawn for yet more clay.
The dye chest has quite the supply. It certainly gave me something to do: I carry a few dyes with me wherever I go now, converting them to blocks when I see sheep.
Near completion of the basics, with the original floor design of a compass rose.
... and at night.
Below ground, a view of some of the infrastructure holding the redstone wiring. There's even more down there now.
Regloh, looking cool in front of the station.
A high-res pack view of the station - too much repeating on the back wall and floor for my tastes.
Animals continue to be a problem, getting to hard-to-reach places and then taunting riders.
This made me laugh, it was the first time I saw this sign.
The new compass rose, and the strange machine by CrazyCake to the left.
An experiment with the high-res texture pack, putting up a sign of the train route map in place of a painting image. 64x64 isn't quite high enough resolution, and you can see why adding noise to a texture would help make it blend in and look more realistic.
Fusty looking over his handiwork, a water wall at the rear.
An unusual angle, with regloh and Steve, I believe.
Inside, looking back toward the entrance.
The finished station.
Also lovely at night. This thing really is wonderful.
Spawn as of April 4, 2011. This shot done with mipmapping, http://www.minecraftforum.net/viewtopic.php?uid=59445&f=1032&t=128995&start=300. Note that there are problems with this mod, like glass disappearing at a distance - note how there is lava floating in the sky.
Crazy's strange machine. I need to study the circuitry downstairs someday.
A funny thing to do: put sand up in a tree, cut down the trunk, and watch the sand fall as the foliage melts away. There must be a use...
Really blatantly strange hanging sand.
I love how some water features appear in interesting shapes. This is clear proof there is a creator, that it's not just random. :-)
Don't put torches near your railway tracks, especially when the tracks are on a little island. The animals congregate. Since this animal party I've ripped out a lot of torches along the southern railway.
Bottom is West. I wanted to have two rails run to the west, where a door booster would then send you on your way. There's a switch off-screen that switches the section of track in the middle of the scene. pmin has another clever solution, involving tracks dropping onto others. See his here: https://picasaweb.google.com/112791664800738604413/VokseliaPmin00SAlbum#5593172931461432770
Here's the new station, at The Hopper.
And in this area, dogs! I found what happens if you kill a dog: (a) they drop nothing of use and (b) the rest of the pack goes feral and attacks. Thank heavens for the diamond sword Steve gave to me.
I finally found more Lapis Lazuli. Lapis ore now drops 4-8 dye packs; the ore used to drop just one! So I thought a 9-dye block was way beyond belief.
All the dyes we can now make, barring using bones (which I still haven't found).
Glockle, lovely ore. I've become very good at spelunking, I can gather about 2-3 ore a minute when I'm in the groove.
I love running into areas like this: mysterious light at the bottom, a deep shaft hard to dig down into. A challenge! So far I've been lucky spelunking, getting close but not yet killing myself from falling or lava.
A great find in a dungeon, a gold record! This is the only one I know of in the world (if there's another, don't tell me; "we already have a grail").
On the line to Lapis Mine.
End of the line (for now): at the southern end is the Lapis Mine. It's all new terrain south of here for quite awhile. Happy digging!
In the south part of the Loaf Desert is this impressive area of exposed stone.
Quaxalot and me on the road.
It's sad that logs burn out. This area was once a raging forest fire.
Very strange bug: It appears to be impossible to add blocks to the southern edge here. Luckily I could build from the south and add to my southern road just fine. This feature is just north of Loaf Desert - try it out, see if you can build onto the southern side.
In a new area I found a glowing chest.
Opening it up, there was this.
April Fools! This is evidently a spoof on Team Fortress 2's sales area.
I found a lovely patch of pumpkins. All harvested, and half are in the Community Chest.
Another strange lighting bug, one of those streaks of light. There are no torches or lava around, it's just glowing.
Now when you dig in new areas below sand, you sometimes find sandstone!
I also found sand deep underground, which I hadn't seen before.
I dug a little secret passage to the southeast side of Teardrop's ground floor, from the Marmaray Tunnel.
If you line a little pond with glass blocks, the water never becomes still, it keeps flowing.
I decided to relight the wooden log torch next to Dinosaur Mountain. Nice view up here!
And a third.
The finished relit torch. It turns out that lava looks out about 6 blocks distance, even though it flows only 3.
HiLo station. There's now a lot of iron stored here, for anyone who wants to make this a station.
The heart of "Orbis Cubilis", my new pretentious art project. If fenceposts ever light on fire from lava, much hilarity will ensue.
Artsy shot of the finished sculpture, a bunch of Borromean rings.
Whew. It was a fun puzzle, figuring the best way to build it.
A view from atop the sculpture, on the snow ring. Collecting all this snow was probably the most time-consuming material I had to get.
A little linear tree farm at X the Unknown, meant to yield a stack of about 64 logs.
Looking up from the bottom of the Vostok Station area. Cool place!
Jet Set Willy, now with a heckuva lot of obsidian. Good contrast (but you need to get snow instead, pmin... just trying to taunt you into a silly quest).
At Ghoom Station, a cool lava flow to the east. I don't recall that being there before.
I relit the burnt-out lighthouse at the NE corner of Loaf Desert.
Lava testing grounds at Loaf Desert. See the next picture for results.
At ground level, the wool doesn't catch on fire. Put it above the surrounding stones, and the wool blocks do catch on fire.
The second time I ever made TNT. Wonder what will happen when lava touches it...
Aha, that's what happens when you put lava next to TNT. Actually, it took a few *minutes* for the lava to set the TNT off.
At Steve's automated sheep shearing factory. Great sign, though right now this equipment is not in use.
I accidentally touched a cart and gummed up the works. Fixed it, though: just chop up the carts, place them on the piece of track (which I added) between the two pools, and push them in the pools.
Behold, cocoa beans! I found this far south in the Lapis Mine.
I won Minecraft, I'm done!
I noticed this morning that I had left myself logged in at the sheep processing plant, only to find this. My personal puzzle is to figure a way out, but without breaking the glass (that sets off the alarms) or digging or building. I have a possible solution, that sort of breaks these rules but not really. Aha, worked, and I'm out. (hint: no *solid* block was needed)
Quandary texture pack without mipmapping (looks about as bad with the default pack, it's not Quandary's fault).
Mipmapping on: good news is brick looks good, bad news is (due to alpha test problem) the glass holding up the lava over the left mountain has disappeared. See http://www.minecraftforum.net/viewtopic.php?f=1032&t=128995 for the mod and discussion.
A panorama of Steve's almost-automated sheep shearing factory.
An undistorted view. Video at http://www.youtube.com/watch?v=DNAD_LAt4UE
The viewing platform.
A view from the platform.
This greeted me after I accidentally stayed logged in all night. I was able to float myself out without breaking anything.
Another egg farm at Loaf Desert - it's hilarious to watch the chickens. To the left, Steve's collecting eggs.
The cartoony cactus I made in Loaf Desert. A cool feature is that its arms shed cactus blocks onto the ground for easy collection.
pmin survived exploring the lava tower. Unlike me when I was building it, where lag kept goofing me up. Feb & March summary video at http://www.youtube.com/watch?v=bAWDQoSD6IQ
An egg machine on the island at the east end of the Arc Bridge. Not shown here is the great little lava disposal unit for when you're done with the chickens. Video at http://www.youtube.com/watch?v=k5V28f1-Q7g
I like the fake destinations at the new HiLo station.
So funny to run across a plant growing next to lava on around level 12.
I made 8 cookies and distributed a few around hither and thither. Here I'm adding to the Museum of the Stuff collection. But then I forgot where I put the remaining 4.
Regloh's chests in Hollow Mountain have some nice little surprises.
A nice bit of terrain west of HiLo, near JSW.
Since the logs lighting the Leap O' Faith tower at UBWOF burnt out, I added lava lights at the corners. I managed to kill myself only once making them, then once actually taking the leap (though in a weird way - I thought I was safe at the end. See the video: http://www.youtube.com/watch?v=nOZYGMohzQw). I kept forgetting to sleep and leave the bed, so had to come all the way back out to UBWOF each time.
Along the new track from Lost Empires to the Southern Fortress. I liked the way the clouds were moving here.
A little marker along the way to the Southern Fortress railline.
Morgan's modernized house. Nicely done, though I miss the lava.
So, I decided to poke a hole and add my own lava flow.
The "Pentomi Knows" pretentious artwork. Now that we have enough dye colors, I could make 12 pentominoes.
Secret garden in Community Station - nice touch, Fusty.
Yes, trees growing through glass do have foliage that truly is separate. Unfortunately, chopping the tree down does make the foliage on the right dissipate.
A shot of the Lapis Mine stop, once the southernmost extent of this rail line.
Now it runs to New Spawn. Morgan's new house at night.
The unicorn at New Spawn, where 81 bones were placed in a reliquary inside. Lapis and diamond blocks can be traded for bones, one for one. The horn is considerably longer now.
While making the unicorn, I noticed some strange lighting artifacts on the snow.
Inside the unicorn during the day, you can see light leaks along the fringes. There is no actual gap between blocks here.
A cool piece of terrain, probably at a chunk boundary. I like the way the strip of snow goes up.
Using Eihort, a view of spawn. Download it for a pleasant wallpaper.
A different angle. Eihort RULES! http://www.minecraftforum.net/viewtopic.php?f=1022&t=223705
Highlighting some of Sarconix's creations.
New Spawn. I heart Eihort. Buy the thong! http://www.cafepress.com/Minecruft
The Crab Canon player. Discussed in "Godel, Escher, Bach", it's a palindromic piece of music, playable in either direction. I had room (and patience) for only half the piece. That said, it kinda doesn't work in multiplayer, due to lag.
Morbrin's Sunrise Retreat (whoever Morbrin is).
The Glebe of Unicorn Contemplation.
I tried our world's seed, 258923320491684611. Since the algorithm's changed, the spawn area is entirely different now. If you get to the fringes, it mostly matches up. Here's a floating island of sand near the new spawn.
So with the upcoming patch that will (finally) open up the Nether to SMP, I decided to download our world and try out the Nether in single player. Here I put a gate up in CrazyCake's experimental lab.
It turned out it was super-boring in the Nether: lots of tunnels, the occasional burning block. I decided to just dig and dig upwards to the west, to see what happens at the top (answer: Adminium). I made a portal there and popped back into our world. See it there in the distance? Pretty cool location, overlooking the Deep Woods - fun to see how far I had traveled.
I realized I didn't have a picture of the water wall in Community Station. Now I do.
CrazyCake's crib for chillin'. What I want to understand is the repeater.
Very bad things happen if you log off in the Nether. Sometimes you'll log in and it'll decide you're colliding with some block so will push you to above all blocks. For the Nether, this is always above the top of the world. Oops.
My tamed wolf, MinMax, which I left outside the teapot. Sadly, he's gone missing (do they starve to death or something?).
The Maze, early on.
A water wall experiment. Yes, it turns out trees can grow through water walls, and the leaves will be disconnected. I really should take it to the next level - what happens if I remove the water wall - but I like the effect.
Ditto with glass and stone walls, the trees will grow through them.
From my lava experiments. Videos at http://www.youtube.com/watch?v=zLlfvKSnICc and http://www.youtube.com/watch?v=t_g-LSz2I5U
I forget that I have this bizarre skin, which I put on way back when I was making the unicorn.
I often feel guilty for wiping out all lava with water, and it also makes it quite dark and I have to pop up some torches. So my latest trick has been to use a glass block to save a lava and let light live on.
The Nether, just south of HiLo. It truly is an impressive place.
A cool tower near the Sphere.
A tree in the Nether. I like how even tree foliage looks bilious here.
A view from Teapot station in the Nether.
It doesn't rain in the desert, which I like. I tried converting some land to desert by placing sand. No go: it still rains there.
Maps in the Nether are amusing and entirely meaningless, from what I can tell.
The dinosaur skeleton, from the top of my cyclotron ride up.
Ground level dinosaur. Not all that convincing, I must admit, but it's a fun little ruin to wander through.
Another dino picture, without the cart in the way.
The cyclotron's viewing tower. Video here: http://www.youtube.com/watch?v=XulgjKTFPJo
Between the Southern Fortress and the Lost Empires. I'll have to find a lot more gold if I ever want to reopen this line.
End of the line to the west, which connects (ironically enough) to my Happy Home.
There's no place that can't be brightened up with a few flowers. Maybe.
Way too many repeaters to delay the cyclotron release signal. I was happy when water timers were invented. Video at http://www.youtube.com/watch?v=TComETz6lNM
And flipped up.
Lava indeed does not burn things below it.
Lava in action.
An annoying bug: minecarts are now "jumpy", and will jump out of their original location and shove themselves through walls. My teleportation devices are usually broken now.
Funky light leaks around the backs of the wooden stairs in the middle of this photo.
The cool spirals in Hollow Mountain.
The spiral at Hollow Mountain closer up.
fusty's two way cyclotron with water timer. A clever solution to the problem of how to make a cyclotron work in both directions consistently.
Here's what's going on.
This maze is really quite, um, amazing.
Beware of the dog.
A weird glitch: notice how there is a patch of floating snow.
An open lava field south west of New Spawn, due to the new terrain creation algorithm.
The occasional burst of flames from the pit adds to its charm.
I've been portal mining, where you make portals deep down in the Nether and so create a portal somewhere in the overworld. With luck, the overworld portal is deep underground and you can mine goodies. Often, though, you'll end up top. Here I got rid of a pile of netherrack to mark the portal's location.
spworley's wolf farm, a strange place to come upon while wandering around.
Another "let's get rid of some netherrack" near a created portal.
I love this architectural touch of Morgan's sandstone house at New Spawn: rain gutters!
Some nice person made a mushroom farm at New Spawn. This inspired me to make a mushroomery just west of Spawn itself, inside the Pie in the Sky hill - feel free to help yourself. These are a good source of healing, since you can carry a ton of them and make stew easily enough.
I suspect spworley made this. So that's what he wanted black wool for.
A welcoming place.
Red and green - it's Christmas themed!
Evil, I tell you, EVIL!
I spent a little time flattening out most of the Loaf Desert - New Spawn track so it didn't take unnecessary ups and downs (and so cost more gold rails). Here the track used to go down; I leveled it and used the "down slope" as a structural support, matching it with another one.
Another oddity: hanging leaves.
Once this tower was made of gold ore blocks. I needed those, so replace them with sandstone. The tourists will never notice.
I like this solution to the problem of adding a station to an existing line. This station is not a stop, just a way to get going on the line. The three gold rails are used three ways: for people using the line itself, and either way for the station launch. The only annoying bit is that the lever points opposite to the direction of travel.
The dangerous lighting of New Spawn, an area free from fire codes and standards.
On the HiLo line, looking towards pmin's track at dusk. I like the ancient temple's silhouette.
Another spworley experiment lab.
New Spawn, with its pavement finally done.
At X the Unknown I've been trying new interior decoration ideas. This flooring is almost smooth, with the occasional hiccup.
Here is the spirally stairs flooring at night. Torches beneath it give it an unearthly light.
I've been wiring a lot of things to the insane random music machinery. Here, two pistons push against one another in a constant struggle. Pretty funny to watch.
The infinite rail run. The random pulses shoot the cart off now and then, and it then returns for the next launch.
Topiary is now easy since leaf blocks can be harvested.
I also added a line of lights underneath the rollercoaster. A random pulse sets off the bottom light, which in turn flips the next light up, on up the chain.
Flying squids! Two squids were strobing back and forth at infinite speed one day.
My first monster encounter. Having no weapons or armor, I holed myself up in Morgan's sandstone house at New Spawn and quickly made a diamond sword.
"Here comes the sun, do do do do" - wait, where did my new friend go?
Now I'm ready for adventure.
It's actually pretty horrifying to see monsters overrunning Spawn.
A random spworley thing. I found it pretty funny-looking.
Weird tree growth near the top of the world.
The height a tree "tries" to grow is not limited by the top of the world. That is, if you help encourage a tree to grow tall (by stacking two blocks next to the sapling), it will try to grow tall but will then get clipped by the limits when it does.
A leaf stairs.
Two squid were in an underground stream. They kept jumping above ground once in a while - startled me when I first saw them.
Ahhhh, my collection at the Teapot is complete again. Here are four different types of leaves (they don't stack in inventory).
Those dang mushrooms grow on everything, just about! Here's one on top of a chest. In the Nether I put some rail track around New Spawn so as to limit the March of the Mushrooms.
One day, all our art disappeared! Here's the gallery at the Art Park, now denuded. No idea why that happened.
It's National Mood Lighting Month. Here we have light from below (burning netherrack) and above (through translucent half-slabs). Video here: http://www.youtube.com/watch?v=dEVv9X7baa8
pmin's clever discovery: pistons can move track sections! This is a solution in search of a problem, and I have faith someone will figure out a use.
Lava steps. Perfectly safe, though that little block of wool is impossible to pick up.
Tectonicus is pretty cool for mapping, giving you a Google-maps-like web interface. http://triangularpixels.net/games/tectonicus/
Tried out 1.8.1 - there are now some serious crevasses that form
The village I found at seed "666" is pretty nice.
Love the little details, like this breakfast nook.
Hmmm, a little glitch how this tree grew.
Enderman in the deeps! Terrifying, in fact.
Not sure if this is more or less majestic than the old terrain generator.
Now *there's* a block of hanging sand!
These ground-level lava pools seem more common, and coming upon them starts forest fires at times.
The library in a huge fortress that then ran into an abandoned mine. I found this from a post on the forums.
Go deep enough down now and you'll see little particles flying about.
Back to Vokselia, still at 1.7.3. Some serious something going on in the sky at Jet Set Willy.
In one mine I found lots of mushrooms. It became the Mushroom Mine for me, as I took a bunch and distributed them throughout the caves. I believe this mine is just west of my Halloween ride near New Spawn.
Crazycake rationalized the whole Nether Spawn Station setup. Nice!
There, that should be enough light for this tree to grow. Though it may burst into flame soon after - I'm not sure.
pmin's bridge and satellite dish (yes, the dish is gifted materials, made of more gold that everyone combined has ever found)
Before building my Halloween ride.
After building it.
Making a treat balloon
How does it look? I guess that's fine.
... so add two more.
Crazycake's lab. On the back wall is a 35-cycle clock, and elevator construction has just begun on the right.
Nice little interior design in Crazycake's house.
A little collapsible structure for the Halloween 2011 celebration.
And at night.
This is what a miner likes to see. I've been mining a lot for gold, but this'll do.
Adding powered rails to fusty's Anatomy run had a few little snags from the wildlife. Actually, this whole water wall area scared the bejeezus out of me: I was afraid of damaging some one little block that would cause a giant flood that would rip throughout Anatomy.
Someone surprised me by adding a whole birch farm to the Tree Farm area - this is great!
Here are what blocks cause pain (in white) and slowdown (in brown) when a cart comes from the left. That said, I really think anything at the lower or upper height in these three locations can potentially cause pain and/or slowdown - it's flakey and hard to repeat.
There's quite the wall around the nature preserve area to the ENE of Spawn.
Time to make a random little sculpture out in the wild somewhere.
Hard to see, but Pacman's back now!
My new way to get light while killing lava fields when spelunking - nice and floor level. If the pool's not too deep, you can actually aim lower down and make glass columns. Video here: http://www.youtube.com/watch?v=3ZDBon0l3MA
Level up! See the video at http://www.youtube.com/watch?v=8CDsvwK_mgM
A view of some of the wiring for the elevator. It needs about 100 redstone per level.
Some of the partial spawn views with the cruddy 32-bit JRE are pretty fun. This is at X the Unknown, looking down.
I tried out the demo Vokselia for 1.9.x. Sea level for new chunks is now one block lower - weird. Why did they change it?
Seas can be huge in 1.9.x - this is a welcome island after many minutes of boating, and they are rarely higher than this.
What's wrong with this picture in 1.9.x? The sun now sets in the north.
And rises in the south. Oh, and neither sun nor moon is square any more - it just ain't natural.
New spawn design, shot by Crazycake. Note the cool fountain just to the left of the lava lamp.
Another shot by Crazycake of the Spawn redesign, including the wood arch. Also note how the hill on the right is now overgrown - bonemeal is fun stuff.
Patrick's nicer font version of our world's name. This is the first real construction in the Wild West area (to the northeast of the Dome/Sphere area), which was set aside long ago for "gifted" constructions. The "L" is made of sponge, for example. (photo by Patrick)
The water wall on top of X the Unknown sprung a leak.
... but then, bizarrely, a few days later the leak was gone! Strange.
And after - what changed? CrazyCake's property value went up slightly.
A very lost cow, at the switch south of Anatomy.
This track is going to be a pain to fix. Actually, I fixed it tonight, carefully placing the lava behind a block and graveling the remnants. Then on restarting the flow there was a leetle change in how the lava flowed, I went to check it out, slipped and ... d'oh, respawn.
My first collapsing water wall experiment: http://www.youtube.com/watch?v=wXh8fKxp0rg
If you knock the wrong block out it doesn't work so great.
The big one! See it in action at http://www.youtube.com/watch?v=RQU9vkWDOOs
And the result - still not sure why the water didn't drain as expected.
Looking at fusty's volcano, see http://www.youtube.com/watch?v=jp6nkrLOFeA. A clue that Monster Fridays were back on was getting peppered by arrows when I spawned in. Note the arrow to the left.
Pigman at Nether Spawn! We left each other be, happily.
I found it difficult to sleep for some reason.
Aha, that's it - it's hard to sleep when someone's staring at you.
My visitor and his friends later (indirectly) helped the hillside go natural.
A sneaky way to avoid a suntan.
The new little CSA (community supported agriculture) farm, with wheat and reeds.
In the engineering room in Spawn station. What could it be?
Well, if you haven't visited yet, here it is. What it does is create sand and gravel! I have no problem with it - it works inside the world. Tutorial at http://bit.ly/SSAGE
Beneath Sarconix's home (north of the Dome, with the scenic view) is a really strange sight: the Insane Mine.
Pmin's letters in the Wild West from another angle.
The pistons of CrazyCake's new fountain: http://www.youtube.com/watch?v=vNI6xUID3a0
A cute little path through a lava pool, in the obsidian mine beneath Pie in the Sky. Instructions here: http://imgur.com/a/OU2jL
This is a pool to fall into, allowing a quick way to the obsidian mine from ground level. Look for the entrance next to the path by the lake going to L'Effie Tower.
Funny how things occasionally catch fire, like this cobblestone.
Now this is not so good, the sand next to the lava lighting for the old station catching fire (or is it the chest?).
Another view. I added a few blocks of sand here to avoid this disturbing phenomenon (plus, I was worried about the wool in our new floor).
I made a little underground community tree farm very near Spawn (I leave it for you to find). It should yield about a full stack of wood when harvested (15 trees).
I made a few skylights on the ceiling to the surface. This has a very interesting effect: if a tree decides to grow high enough that it reaches past ceiling height and fills the skylight, no leaves grow on the tree! Here two trees grew too high. I've now plugged the skylights with glass, since it's hard to harvest these trees.
Postcard from khelvig: "So let's say you made a single player world in creative mode in 1.8 and built a castle. Then let's say you retrofit to 1.7 so you could play multi player.
What would happen to your castle if you opened your 1.8 world in 1.7? Well all the blocks that don't exist yet would disappear.
It's like back to the future."
pmin adds a cross tunnel from his area, underneath Spawn Lake, to Community Station
Time for a map at night.
The new abandoned mines are pretty great.
Where biomes mete, a nice shot by fusty.
Yes, sea level went down by one, who knows why. Here's the edge of the ocean between new and old. Fusty says if you get a running start you can make it over the hump in a boat.
It's pretty entertaining to see places where the new and old terrain generators collide. I found that you don't want to place torches anywhere near these water walls, as they'll recompute.
An accidental cutaway of what I believe is the water fountain circuitry at Spawn.
I found this above the track to the west in the Nether, a floating block of sand. It definitely hurts you to drive through this, but it's such a weird thing that I've left it.
My attempt to make a lava well. This feature briefly worked, where four lava would create a fifth one in the middle. Sadly, no more.
Hanging sand is always great.
With terrain "faults", you get more hanging stuff than usual.
Another sign the sea level changed.
Pmin blasted a superhighway through the Piece of Pie Preserve without filing an environmental impact statement. He'll be tied up in court for years.
Well, actually, it was fine: we built some hippie gardens here instead. Here's the first, for pumpkins.
Right fist raised!
woohoo! And I didn't even use artificial fertilizers or anything.
On Peaceful there are now spiders living in the abandoned mines. I'm expecting some little kids playing Minecraft to now experience night-terrors after unexpectedly running into these.
Long ago Morgan hid some goodies - I found a spawner and put it up here. It never did anything. I finally figured out that it was a pig spawner, and that it needed grass next to it. Video here: http://www.youtube.com/watch?v=uIeiwzKhED0
A sunset I'd never seen before, sun setting in the north over the Isthmus of Blissness, taken from the Guardian.
How to move grass blocks on up to the top of the Guardian.
"You wouldn't push me, right?"
The pigs were not convinced that falling to their deaths would be in their best interests.
Happily, adding a waterfall or two helped them lose their inhibitions.
fusty *so* needs to finish his maze. This is just a hint of what the ride out looks like.
A funny little lighting feature/glitch: recessed lighting + slab == weird limited lighting. Video at http://www.youtube.com/watch?v=jP5UzzgOHsQ
How to use the obsidian farm (where *you* are the fertilizer). Video at http://www.youtube.com/watch?v=NvgVxJOr3L4
fusty added some nice bits to the farm gate. You can see him just behind the fence, at the right.
There he is, AFK, standing in silent witness so that the pumpkins (and now, melons) will grow.
Someone wanted to make really sure you knew which portal was the right one to exit.
The nature preserve has this rather amazing wall around it now.
The End! I arrived by accident, due to making a "material sampler" in the Wild West and accidentally entering a portal to here. This place is horrible: you arrive on a platform of obsidian and if you go outside, a dragon flies by and whacks on you. Very dark and gloomy.
I entirely forget where this was - someone want to identify it? Some large run of repeaters. Hmmm, I suspect it was in the Wild West. Fusty, maybe?
From far away, my "one of every type of block" place. I made this so I could test out rendering for Mineways. This is just north (maybe 100 m) of the Voxelia sign pmin made in the Wild West.
And closer up, at the last few blocks.
After accidentally entering The End portal, I decided to encase it in glass so other poor souls don't get sucked in. It's worth checking out, as he uses a cute effect for it.
Another view. The spawner (block 52) has a nice side effect of creating pigs, and the flame next to it sets them on fire, making roasted pork!
Yet one more view.
This is a view of the same scene using Eihort - pretty good! The redstone disappeared, though.
I noticed I didn't really have any shots of the inside of the Community Station in my collection, so here's one.
A scarecrow at CrazyCake's Beautiful Little Valley.
This is just a glimpse of the madness. I spent a fair bit of time figuring out exactly how to apply all the bed textures to the surfaces for my Mineways exporter. Part of this work involved setting up lots of things in different orientations and making sure they looked OK in Mineways.
I made a long railway to the north, in the Nether. Get to the end and go east. You'll find a Nether Fortress! There are two patches of Nether Wart there, among other things.
A view from the fortress.
I brought some home and started a new garden, in soul sand. Turns out animals can't trample these, so no fence was needed. However, they don't seem to grow, no matter how long I wait.
I was merrily harvesting a number of animals near spawn before I finally realized they weren't coming back: what a stupid feature, that animals create more animals only by breeding. Anyway, I decided to try breeding out. The little guys are pretty cute, I must admit.
Quite the something tower by pmin, west of spawn.
As part of my Mineways testing, I tried to export pmin's Jet Set Willy model. I found that the model itself wasn't attached to the obsidian backdrop. Mineways will attach floating groups like these to their neighbors, but this would add an extra block to JSW that I didn't want. The final solution was to simply fill in the back of JSW with sand, so that the white wool was attached to the frame now.
Here's the front, where the wool used to float.
A nice little Mineways export of spawn, suitable for printing, if you're rich: just $633.14 for the color model, at http://www.shapeways.com/model/422470/spawn.html?gid=sg20419. I do like some of the details, like the farms to the right at the very front.
I also decided to visit the mushroom isle that CrazyCake found. There's now a path from New Spawn: go east, look for a pumpkin and keep going east and up to it, then south, then at the T east again. Going through the portal I was startled by this view.
Freaky little things, and lots of them on the island.
Here's the island itself, in part. It's quite large.
Those wacky mooshrooms!
And yes, they love wheat, it gets them in the mood.
Back the other way, if at the T you go right, you come to an "HQ" in the overworld. I guess this is CrazyCake's place? It had a lot of stuff, including lightstone and gold.
I finally visited Khelvig's place. This is a nice start, love the roses.
And there seems to be something off to the left, there.
Inside the building. The floating cobbles and trees look pretty nice, in fact.
One or two furnaces downstairs.
There's a very deep hole - I decided not to risk dropping down it.
The complex from the other side.
I like this little launching idea, it's funny. It might even give you a bit more boost, I don't know.
Entering the Deku Tree, I found myself humming the Zelda travel music.
I won't show what I saw inside, you'll just have to visit yourself. It was also fun to see the tree at night (barely visible in this shot), as it would twinkle nicely as you watched.
Dawn at a faerie ring of flowers nearby.
Walking back east, trying to hook up with the train line, I found evidence of a forest fire.
Aha, that's the culprit, that lava in the far distance. I actually overshot the railway (it runs through a tunnel in this area). Pretty funny that all these months I'd been traveling along the railway and never noticed this huge decimated area just above it, aboveground.
The Nether really can be impressive at times.
The other direction, near the Loaf Desert station area.
Great to drive one (last?) time towards fusty's Maze area.
I decided to drop down and add a water brake to the bottom of the shaft to my underground tree farm near the Art Park. I hadn't counted on the fact that the trees grew through the walls. Killed by foliage! Anyway, there's now a water brake here: just put a sign or two up, drop in some water above. Now if you drop a great height you'll hit the water and slow down, then actually drop through the water to the ground below without any damage. Nice!